My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Goblin Gang Minion Horde
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Elite Barbarians Valkyrie
The Log
Fire Spirit Goblin Gang Barbarians Elite Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider
Fireball
Goblin Gang Barbarians Minion Horde Elite Barbarians Hog Rider
Poison
Goblin Gang Barbarians Minion Horde
Lightning
Elite Barbarians Valkyrie
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Valkyrie Hog Rider Barbarians Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Goblin Gang Valkyrie

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider
Goblin Gang
Hog Rider Valkyrie
Barbarians
Hog Rider
Minion Horde
Hog Rider
Elite Barbarians
Arrows Valkyrie Fire Spirit Hog Rider
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Goblin Gang
Hog Rider
Fire Spirit Arrows Goblin Gang Valkyrie Barbarians Minion Horde Elite Barbarians

Defense Synergies 1 6

Fire Spirit
Valkyrie
Arrows
Barbarians Valkyrie
Goblin Gang
Barbarians Valkyrie
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Arrows Goblin Gang
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Barbarians Minion Horde Elite Barbarians Goblin Gang Valkyrie
Goblin Gang Barbarians Minion Horde Fire Spirit Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Goblin Gang Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie
Arrows Goblin Gang Fire Spirit Valkyrie
Minion Horde Fire Spirit Arrows Goblin Gang
Arrows Barbarians Valkyrie
Barbarians Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Barbarians Minion Horde Valkyrie
Goblin Gang Barbarians Minion Horde Valkyrie Arrows
Arrows Minion Horde Goblin Gang
Barbarians Minion Horde Fire Spirit Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Valkyrie Arrows Goblin Gang Barbarians Minion Horde
Barbarians Elite Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang Elite Barbarians
Barbarians Minion Horde Arrows Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Arrows Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie
Arrows Valkyrie Fire Spirit Barbarians
Barbarians Elite Barbarians
Goblin Gang Valkyrie Fire Spirit Arrows Barbarians Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Elite Barbarians
Arrows Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie
Goblin Gang Valkyrie Barbarians Minion Horde Elite Barbarians
Barbarians Goblin Gang Minion Horde Elite Barbarians Valkyrie
Fire Spirit Arrows Goblin Gang Minion Horde
Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Valkyrie
Minion Horde Barbarians Elite Barbarians Valkyrie
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Goblin Gang Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie
Goblin Gang Barbarians Elite Barbarians Minion Horde Valkyrie
Arrows Valkyrie Barbarians Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Barbarians Valkyrie
Fire Spirit Arrows Minion Horde Valkyrie
Arrows Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit
Arrows
Fire Spirit Goblin Gang Minion Horde Elite Barbarians
Arrows Minion Horde Valkyrie
Fire Spirit Arrows
Fire Spirit Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Fire Spirit Valkyrie
Minion Horde
Arrows
Arrows
Arrows
Elite Barbarians Fire Spirit Arrows Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit Goblin Gang Barbarians
Fire Spirit Arrows
Arrows
Goblin Gang Minion Horde Valkyrie
Arrows
Arrows
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians

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