My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Fire Spirit Barbarians Mega Minion Musketeer Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Barbarians Musketeer Graveyard
The Log
Fire Spirit Barbarians Musketeer Graveyard
Earthquake
Barbarians Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Barbarians Mega Minion Musketeer Graveyard
Fireball
Barbarians Mega Minion Musketeer
Poison
Barbarians Mega Minion Musketeer Graveyard
Lightning
Mega Minion Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Mega Minion Musketeer Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Giant
Arrows
Giant Graveyard Mega Minion
Barbarians
Mega Minion
Giant Fire Spirit Arrows Graveyard
Musketeer
Giant The Log Graveyard
Giant
Arrows Mega Minion Musketeer Graveyard Fire Spirit The Log
The Log
Musketeer Giant Graveyard
Graveyard
Arrows Giant Mega Minion Musketeer The Log

Defense Synergies 1 5

Fire Spirit
The Log
Arrows
Barbarians Mega Minion
Barbarians
Arrows
Mega Minion
Arrows Musketeer The Log
Musketeer
The Log Mega Minion
Giant
The Log
Musketeer Fire Spirit Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer The Log
Barbarians Mega Minion Musketeer The Log
Barbarians Fire Spirit Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Arrows Barbarians The Log
Arrows The Log Fire Spirit Mega Minion Musketeer
Mega Minion Musketeer Fire Spirit Arrows
Arrows Barbarians Musketeer The Log
Barbarians Musketeer
Fire Spirit Barbarians Musketeer
Barbarians Arrows Mega Minion Musketeer The Log
Arrows Mega Minion Musketeer
Barbarians Fire Spirit Musketeer The Log
Fire Spirit Arrows Barbarians Mega Minion The Log
Barbarians
Barbarians The Log
Barbarians Arrows Musketeer
Fire Spirit Arrows Barbarians Mega Minion Musketeer The Log
Arrows The Log Fire Spirit Barbarians Mega Minion Musketeer
Barbarians Musketeer
Fire Spirit Arrows Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Mega Minion Musketeer The Log
Barbarians Musketeer The Log
Barbarians Musketeer The Log
Barbarians Musketeer
Fire Spirit Arrows Musketeer
Barbarians Mega Minion Musketeer
Barbarians
Barbarians Mega Minion The Log
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Arrows Barbarians The Log
Barbarians
Barbarians Musketeer
Barbarians Mega Minion Musketeer The Log
Arrows Barbarians Mega Minion Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Barbarians Musketeer The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Mega Minion Musketeer
Fire Spirit Arrows Musketeer The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Musketeer
Arrows Musketeer The Log
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Fire Spirit Arrows Mega Minion Musketeer The Log
Fire Spirit Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log Fire Spirit
Mega Minion
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Fire Spirit Arrows Musketeer
Mega Minion Musketeer
Mega Minion
Arrows Musketeer The Log
Arrows
Arrows The Log
Fire Spirit Barbarians Musketeer
Fire Spirit Arrows Mega Minion Musketeer
Arrows The Log
Mega Minion Musketeer
Arrows The Log Musketeer
Arrows
Mega Minion Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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