My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Giant
Giant Snowball
Fire Spirit Bomber Mega Minion Hog Rider
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Executioner
The Log
Fire Spirit Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Elite Barbarians Mega Minion Hog Rider Executioner
Fireball
Bomber Elite Barbarians Mega Minion Hog Rider Executioner
Poison
Bomber Mega Minion Executioner
Lightning
Elite Barbarians Mega Minion Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Mega Minion Hog Rider Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Mega Minion

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Mega Minion Giant
Bomber
Giant Elite Barbarians Hog Rider
Arrows
Elite Barbarians Hog Rider Giant Mega Minion
Elite Barbarians
Arrows Fire Spirit Bomber Hog Rider
Mega Minion
Giant Fire Spirit Arrows
Hog Rider
Fire Spirit Arrows Bomber Elite Barbarians Giant Executioner
Giant
Bomber Arrows Mega Minion Fire Spirit Hog Rider Executioner
Executioner
Hog Rider Giant

Defense Synergies 0 2

Fire Spirit
Bomber
Arrows
Mega Minion
Elite Barbarians
Mega Minion
Mega Minion
Arrows Elite Barbarians
Hog Rider
Giant
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Executioner
Elite Barbarians Bomber Mega Minion Executioner
Fire Spirit Bomber Elite Barbarians Mega Minion Executioner
Elite Barbarians Bomber Mega Minion
Bomber Arrows Elite Barbarians
Arrows Fire Spirit Bomber Mega Minion Executioner
Mega Minion Fire Spirit Arrows Executioner
Arrows
Elite Barbarians
Elite Barbarians Fire Spirit Bomber
Executioner Bomber Arrows Mega Minion
Arrows Mega Minion Executioner
Fire Spirit Bomber Elite Barbarians
Fire Spirit Bomber Executioner Arrows Mega Minion
Elite Barbarians
Elite Barbarians
Bomber Arrows Elite Barbarians Executioner
Fire Spirit Arrows Bomber Elite Barbarians Mega Minion Executioner
Arrows Executioner Fire Spirit Bomber Mega Minion
Elite Barbarians
Bomber Fire Spirit Arrows Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Arrows Elite Barbarians Mega Minion Executioner
Elite Barbarians
Elite Barbarians
Elite Barbarians Executioner
Fire Spirit Arrows Executioner
Elite Barbarians Mega Minion
Elite Barbarians
Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion
Arrows Elite Barbarians
Elite Barbarians Executioner
Bomber Executioner
Elite Barbarians Bomber Mega Minion Executioner
Arrows Executioner Bomber Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Bomber Executioner Fire Spirit Arrows
Arrows Executioner Fire Spirit Mega Minion
Fire Spirit Bomber Arrows Executioner
Arrows Fire Spirit Executioner
Arrows
Fire Spirit Elite Barbarians
Arrows
Fire Spirit Arrows Executioner
Fire Spirit Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bomber
Fire Spirit Bomber Arrows Mega Minion Executioner
Fire Spirit Bomber Arrows
Arrows
Arrows
Arrows Fire Spirit Bomber Executioner
Mega Minion
Arrows Executioner
Arrows
Arrows
Elite Barbarians Fire Spirit Arrows Executioner
Mega Minion
Elite Barbarians Mega Minion
Bomber Arrows
Arrows
Arrows
Fire Spirit
Fire Spirit Arrows Mega Minion Executioner
Arrows
Mega Minion Executioner
Arrows Bomber Executioner
Arrows
Elite Barbarians Mega Minion Executioner
Elite Barbarians
Executioner
Executioner

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