My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Executioner Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Flying Machine
Zap
Flying Machine
Barbarian Barrel
Elixir Golem Executioner Giant Skeleton Magic Archer
The Log
Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Flying Machine
Royal Delivery
Elixir Golem Flying Machine Executioner Giant Skeleton Magic Archer
Fireball
Elixir Golem Flying Machine Executioner Magic Archer
Poison
Elixir Golem Flying Machine Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Executioner Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Flying Machine Magic Archer Executioner Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Flying Machine Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Giant Skeleton Lightning Mega Knight
Elixir Golem
Lightning Arrows Flying Machine Executioner Magic Archer
Flying Machine
Elixir Golem Giant Skeleton Mega Knight
Executioner
Elixir Golem Mega Knight
Giant Skeleton
Arrows Flying Machine Lightning Magic Archer
Lightning
Elixir Golem Arrows Giant Skeleton
Magic Archer
Elixir Golem Giant Skeleton Mega Knight
Mega Knight
Arrows Flying Machine Executioner Magic Archer

Defense Synergies 1 8

Arrows
Mega Knight Giant Skeleton Lightning
Elixir Golem
Flying Machine
Giant Skeleton Mega Knight
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Flying Machine Executioner Magic Archer
Lightning
Arrows
Magic Archer
Giant Skeleton Mega Knight
Mega Knight
Arrows Flying Machine Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Executioner Magic Archer
Flying Machine Executioner Mega Knight
Mega Knight Executioner Giant Skeleton Lightning
Mega Knight
Lightning Arrows Giant Skeleton Mega Knight
Arrows Flying Machine Executioner Magic Archer Mega Knight
Lightning Arrows Flying Machine Executioner Magic Archer
Lightning Arrows Flying Machine Giant Skeleton Magic Archer Mega Knight
Giant Skeleton Mega Knight
Executioner Arrows Flying Machine Giant Skeleton Magic Archer Mega Knight
Arrows Executioner Flying Machine Magic Archer
Mega Knight Flying Machine Giant Skeleton Lightning
Executioner Mega Knight Arrows Magic Archer
Mega Knight
Lightning Mega Knight
Mega Knight Arrows Executioner
Arrows Mega Knight Flying Machine Executioner Magic Archer
Arrows Executioner Flying Machine Giant Skeleton Magic Archer Mega Knight
Mega Knight Arrows Flying Machine Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton
Arrows Flying Machine Executioner Lightning Magic Archer Mega Knight
Giant Skeleton Mega Knight Lightning
Giant Skeleton Lightning Mega Knight
Giant Skeleton Executioner Mega Knight
Arrows Executioner Flying Machine Magic Archer
Flying Machine Giant Skeleton Lightning
Giant Skeleton Mega Knight
Giant Skeleton Lightning Mega Knight Flying Machine Magic Archer
Mega Knight Flying Machine Giant Skeleton
Lightning Mega Knight Arrows Giant Skeleton
Giant Skeleton Lightning Mega Knight Executioner
Flying Machine Executioner Magic Archer Mega Knight
Flying Machine Executioner Giant Skeleton Lightning Magic Archer
Arrows Executioner Mega Knight Flying Machine Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Executioner Magic Archer
Lightning Arrows Flying Machine Giant Skeleton Magic Archer
Lightning Arrows Flying Machine Giant Skeleton
Executioner Arrows Magic Archer Mega Knight
Arrows Executioner Flying Machine Magic Archer
Arrows Flying Machine Executioner Magic Archer
Arrows Flying Machine Executioner Lightning Magic Archer
Arrows Flying Machine Lightning
Lightning
Lightning Arrows Flying Machine Magic Archer
Lightning Arrows Flying Machine Executioner Magic Archer
Flying Machine Lightning Executioner Magic Archer
Lightning Arrows Flying Machine Magic Archer
Lightning Arrows Flying Machine Magic Archer
Lightning Arrows Flying Machine Executioner Magic Archer
Lightning Magic Archer Arrows Flying Machine Executioner Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Executioner Magic Archer Mega Knight
Lightning Arrows Flying Machine Magic Archer Mega Knight
Lightning Giant Skeleton Magic Archer Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Flying Machine
Arrows Executioner Magic Archer Mega Knight
Arrows Flying Machine Executioner Lightning Magic Archer
Lightning Arrows Flying Machine Magic Archer Mega Knight
Lightning Arrows Magic Archer
Lightning Arrows Flying Machine Executioner Magic Archer
Lightning Flying Machine
Lightning
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Magic Archer
Giant Skeleton Mega Knight
Arrows Lightning Magic Archer
Lightning Flying Machine Magic Archer
Lightning Arrows Flying Machine Executioner Magic Archer
Arrows
Lightning Flying Machine Executioner Magic Archer Mega Knight
Arrows Flying Machine Executioner Lightning Magic Archer
Lightning Arrows Giant Skeleton
Flying Machine Executioner Mega Knight
Flying Machine Giant Skeleton Lightning Magic Archer
Flying Machine Executioner Lightning Magic Archer
Lightning Flying Machine Executioner Giant Skeleton Magic Archer Mega Knight

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