My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Hunter Night Witch
The Log
Mini P.E.K.K.A Hunter
Earthquake
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Night Witch
Fireball
Baby Dragon Hunter Night Witch
Poison
Hunter Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Night Witch
Rocket
Valkyrie Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Earthquake Mini P.E.K.K.A Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Earthquake Mini P.E.K.K.A Night Witch
Earthquake
Golem Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Arrows Earthquake Valkyrie Baby Dragon Hunter Golem
Valkyrie
Mini P.E.K.K.A Baby Dragon Hunter
Baby Dragon
Golem Mini P.E.K.K.A Valkyrie
Hunter
Earthquake Mini P.E.K.K.A Valkyrie Golem
Golem
Arrows Earthquake Baby Dragon Night Witch Mini P.E.K.K.A Hunter
Night Witch
Golem Arrows

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Valkyrie
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Earthquake Valkyrie Baby Dragon Hunter
Valkyrie
Arrows Mini P.E.K.K.A Baby Dragon Hunter Night Witch
Baby Dragon
Mini P.E.K.K.A Valkyrie
Hunter
Mini P.E.K.K.A Valkyrie
Golem
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Baby Dragon
Mini P.E.K.K.A Hunter Valkyrie Night Witch
Mini P.E.K.K.A Hunter Valkyrie Night Witch
Mini P.E.K.K.A Hunter Night Witch Valkyrie
Arrows Earthquake Mini P.E.K.K.A Valkyrie
Arrows Earthquake Valkyrie Baby Dragon Hunter Night Witch
Hunter Arrows Baby Dragon Night Witch
Earthquake Arrows Valkyrie Baby Dragon
Mini P.E.K.K.A Hunter Night Witch
Mini P.E.K.K.A Valkyrie Hunter Night Witch
Valkyrie Arrows Earthquake Baby Dragon Hunter Night Witch
Arrows Hunter Baby Dragon Night Witch
Mini P.E.K.K.A Hunter Night Witch Earthquake Valkyrie
Valkyrie Arrows Earthquake Mini P.E.K.K.A Baby Dragon Hunter Night Witch
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter
Arrows Mini P.E.K.K.A Valkyrie Hunter Night Witch
Arrows Valkyrie Baby Dragon Hunter Night Witch
Arrows Earthquake Valkyrie Baby Dragon Hunter
Mini P.E.K.K.A Hunter
Valkyrie Arrows Earthquake Mini P.E.K.K.A Baby Dragon Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter Night Witch
Mini P.E.K.K.A Valkyrie Hunter Night Witch
Arrows Baby Dragon Hunter
Mini P.E.K.K.A Valkyrie Hunter Night Witch
Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Hunter
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Hunter Night Witch
Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Night Witch
Arrows Valkyrie Earthquake Mini P.E.K.K.A Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Valkyrie
Arrows Earthquake Valkyrie Baby Dragon
Arrows Baby Dragon Hunter
Arrows Earthquake Baby Dragon
Arrows Earthquake Baby Dragon Hunter
Arrows
Mini P.E.K.K.A Night Witch
Arrows Earthquake Valkyrie
Arrows Baby Dragon
Earthquake Baby Dragon Hunter
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon Hunter
Earthquake Arrows Baby Dragon
Arrows Earthquake
Mini P.E.K.K.A Night Witch
Arrows Earthquake Mini P.E.K.K.A Baby Dragon Hunter
Arrows Earthquake Valkyrie Baby Dragon
Earthquake Baby Dragon Night Witch
Arrows
Earthquake Arrows Baby Dragon
Arrows Earthquake Valkyrie Baby Dragon Hunter
Arrows Earthquake Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Hunter Night Witch
Mini P.E.K.K.A Night Witch
Arrows Earthquake Hunter Night Witch
Arrows
Arrows Earthquake
Earthquake Night Witch
Arrows Baby Dragon Hunter
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Arrows Earthquake Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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