Deck 4.3


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Bad

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Giant Sparky

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Sparky

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Guards Sparky
Giant Snowball Musketeer Guards
Zap Inferno Tower Guards Goblin Giant Sparky
Barbarian Barrel Musketeer Inferno Tower Guards Sparky
The Log Mini P.E.K.K.A Musketeer Guards Sparky
Earthquake Inferno Tower Guards
Arrows Guards
Royal Delivery Mini P.E.K.K.A Musketeer Guards Sparky
Fireball Musketeer Inferno Tower Sparky
Poison Musketeer Inferno Tower Guards Sparky
Lightning Mini P.E.K.K.A Musketeer Inferno Tower Sparky
Rocket Musketeer Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Sparky

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Guards Mini P.E.K.K.A Musketeer Inferno Tower Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Guards Mini P.E.K.K.A

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Inferno Tower
Earthquake + Goblin Giant
Mini P.E.K.K.A + Guards
Musketeer + Guards
+ Arrows Guards
+ Mini P.E.K.K.A Inferno Tower Musketeer
+ Sparky Earthquake
+ Goblin Giant

Counters   56 77

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Musketeer Arrows Goblin Giant Guards Inferno Tower
Arrows Earthquake Guards
Arrows
Inferno Tower Mini P.E.K.K.A Earthquake Goblin Giant Guards Musketeer
Arrows Musketeer
Mini P.E.K.K.A Musketeer Sparky
Arrows Musketeer
Sparky Guards Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Inferno Tower Musketeer
Mini P.E.K.K.A Guards Musketeer Sparky Inferno Tower
Sparky
Musketeer
Arrows Musketeer
Musketeer Mini P.E.K.K.A Sparky
Guards Mini P.E.K.K.A Inferno Tower Musketeer
Mini P.E.K.K.A Guards Musketeer
Sparky Mini P.E.K.K.A Inferno Tower Guards Musketeer
Sparky Guards Inferno Tower Musketeer
Guards Inferno Tower Mini P.E.K.K.A Musketeer Sparky
Earthquake Musketeer Goblin Giant
Musketeer
Earthquake Sparky Musketeer
Guards Sparky Arrows
Sparky Mini P.E.K.K.A Musketeer Inferno Tower
Earthquake
Sparky Inferno Tower Mini P.E.K.K.A Guards Musketeer
Musketeer Earthquake Goblin Giant
Guards Earthquake Musketeer Sparky
Mini P.E.K.K.A Inferno Tower Musketeer
Inferno Tower Mini P.E.K.K.A Guards
Earthquake
Musketeer Goblin Giant Earthquake
Guards
Arrows Earthquake Inferno Tower Guards
Arrows Earthquake Guards
Arrows Musketeer Guards Earthquake
Guards Arrows Musketeer
Arrows
Musketeer Inferno Tower
Musketeer
Inferno Tower Musketeer Mini P.E.K.K.A Guards
Guards Inferno Tower Mini P.E.K.K.A
Musketeer Sparky Mini P.E.K.K.A Arrows
Musketeer Inferno Tower
Inferno Tower Musketeer Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Goblin Giant Guards Musketeer Sparky
Musketeer
Mini P.E.K.K.A Inferno Tower Musketeer
Mini P.E.K.K.A Inferno Tower Guards
Earthquake Mini P.E.K.K.A Musketeer Inferno Tower Goblin Giant Sparky
Inferno Tower Mini P.E.K.K.A Musketeer Sparky
Guards Inferno Tower Musketeer Goblin Giant Sparky
Mini P.E.K.K.A Inferno Tower Sparky
Mini P.E.K.K.A Guards Musketeer
Arrows Earthquake Guards Musketeer
Mini P.E.K.K.A Guards Musketeer Inferno Tower
Sparky Mini P.E.K.K.A Guards Musketeer
Mini P.E.K.K.A Inferno Tower Guards Musketeer Sparky
Arrows Mini P.E.K.K.A
Musketeer Arrows Guards
Musketeer
Guards Musketeer Mini P.E.K.K.A Inferno Tower
Musketeer Mini P.E.K.K.A Guards
Inferno Tower Mini P.E.K.K.A Sparky Musketeer
Guards Arrows
Guards Mini P.E.K.K.A Inferno Tower
Inferno Tower Arrows Musketeer
Mini P.E.K.K.A Inferno Tower Guards Sparky

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Sparky Earthquake Goblin Giant Arrows Musketeer
Arrows Earthquake
Arrows Musketeer Earthquake Guards
Arrows Earthquake Guards Musketeer
Arrows Musketeer Goblin Giant
Musketeer Mini P.E.K.K.A Arrows
Arrows Musketeer Guards
Guards Mini P.E.K.K.A Musketeer Sparky Inferno Tower
Musketeer Arrows Goblin Giant
Earthquake Musketeer
Musketeer Guards Earthquake
Arrows
Mini P.E.K.K.A Musketeer
Earthquake Musketeer
Mini P.E.K.K.A Musketeer