My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Electro Wizard
The Log
Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Royal Delivery
Elite Barbarians Valkyrie Electro Wizard
Fireball
Cannon Elite Barbarians Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Valkyrie Electro Wizard Elite Barbarians Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Valkyrie

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lightning
Cannon
Elite Barbarians
Arrows Valkyrie The Log
Valkyrie
Elite Barbarians Electro Wizard
Rocket
Lightning
Arrows
The Log
Elite Barbarians
Electro Wizard
Valkyrie

Defense Synergies 2 12

Arrows
Cannon Valkyrie Lightning
Cannon
The Log Arrows Valkyrie Rocket Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Arrows Cannon The Log Electro Wizard
Rocket
Cannon The Log
Lightning
Arrows The Log
The Log
Cannon Elite Barbarians Valkyrie Rocket Lightning Electro Wizard
Electro Wizard
Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Cannon Valkyrie The Log Electro Wizard
Elite Barbarians Cannon Valkyrie The Log Electro Wizard
Cannon Rocket Elite Barbarians Valkyrie Lightning Electro Wizard
Cannon Elite Barbarians Valkyrie Electro Wizard
Lightning Arrows Elite Barbarians Valkyrie Rocket The Log
Arrows The Log Cannon Valkyrie Electro Wizard
Rocket Lightning Electro Wizard Arrows Cannon
Rocket Lightning Arrows Cannon Valkyrie The Log Electro Wizard
Cannon Elite Barbarians
Elite Barbarians Cannon Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Cannon The Log
Arrows Electro Wizard
Cannon Elite Barbarians Valkyrie Rocket Lightning The Log Electro Wizard
Valkyrie Rocket Arrows Cannon The Log Electro Wizard
Elite Barbarians Cannon Electro Wizard
Rocket Cannon Elite Barbarians Lightning The Log Electro Wizard
Arrows Cannon Elite Barbarians Valkyrie Electro Wizard
Arrows Cannon Elite Barbarians Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Cannon Electro Wizard
Cannon Elite Barbarians Electro Wizard
Valkyrie Arrows Cannon Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Rocket Lightning The Log
Elite Barbarians Valkyrie Rocket Lightning The Log Electro Wizard
Valkyrie Rocket Lightning Elite Barbarians The Log Electro Wizard
Cannon Elite Barbarians Valkyrie
Arrows Rocket Electro Wizard
Rocket Elite Barbarians Valkyrie Lightning Electro Wizard
Elite Barbarians Valkyrie
Rocket Lightning Electro Wizard Elite Barbarians Valkyrie The Log
Cannon
Elite Barbarians Valkyrie
Rocket Lightning Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Rocket Lightning Cannon Valkyrie
Cannon Valkyrie
Elite Barbarians Electro Wizard Valkyrie Rocket Lightning The Log
Arrows Valkyrie Cannon Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Rocket The Log
Arrows The Log Electro Wizard
Rocket Lightning Arrows The Log
Lightning Arrows Valkyrie Rocket The Log
Rocket Arrows Valkyrie The Log
Arrows Rocket
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Rocket Lightning Elite Barbarians Electro Wizard
Rocket Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Arrows Rocket
Rocket Lightning Elite Barbarians The Log
Lightning Arrows Rocket
Lightning Arrows Elite Barbarians The Log
Rocket Lightning Arrows The Log
Lightning Arrows Rocket The Log
Lightning Arrows Rocket
Rocket Lightning
Rocket Lightning Arrows The Log Electro Wizard
Rocket Lightning Arrows Valkyrie The Log
Rocket Lightning The Log
Rocket Lightning Arrows
Rocket Lightning The Log
Rocket Lightning Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Lightning Electro Wizard
Lightning Arrows The Log
Rocket Lightning Arrows The Log
Elite Barbarians Lightning Arrows Electro Wizard
Rocket Lightning Electro Wizard
Lightning Elite Barbarians
Lightning Arrows Rocket The Log
Rocket Lightning Arrows Electro Wizard
Rocket Arrows Lightning The Log
Lightning Electro Wizard Rocket
Rocket Lightning Arrows Electro Wizard
Arrows The Log
Lightning Valkyrie Rocket Electro Wizard
Arrows The Log Lightning
Rocket Lightning Arrows
Elite Barbarians
Elite Barbarians Rocket Lightning The Log Electro Wizard
Rocket Lightning Electro Wizard
Lightning Rocket The Log Electro Wizard

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