My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Musketeer
The Log
Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider Bowler
Fireball
Cannon Elite Barbarians Musketeer Hog Rider Bowler
Poison
Cannon Musketeer
Lightning
Cannon Elite Barbarians Musketeer Bowler
Rocket
Elite Barbarians Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Fireball Musketeer Hog Rider Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Cannon Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider Musketeer Bowler
Arrows
Zap Elite Barbarians Fireball Hog Rider Bowler
Cannon
Elite Barbarians
Zap Arrows Fireball Hog Rider
Fireball
Zap Arrows Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap Bowler
Hog Rider
Zap Arrows Fireball Musketeer Elite Barbarians Bowler
Bowler
Zap Arrows Musketeer Hog Rider

Defense Synergies 3 11

Zap
Cannon Fireball Arrows Elite Barbarians Musketeer Bowler
Arrows
Zap Cannon Fireball Bowler
Cannon
Zap Musketeer Arrows Fireball Bowler
Elite Barbarians
Zap
Fireball
Zap Arrows Cannon Musketeer
Musketeer
Cannon Zap Fireball Bowler
Hog Rider
Bowler
Zap Arrows Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Fireball Musketeer
Elite Barbarians Zap Cannon Musketeer
Cannon Bowler Elite Barbarians Musketeer
Cannon Elite Barbarians Musketeer Bowler
Arrows Elite Barbarians Fireball Bowler
Arrows Fireball Bowler Zap Cannon Musketeer
Musketeer Zap Arrows Cannon Fireball
Bowler Zap Arrows Cannon Fireball Musketeer
Cannon Elite Barbarians Musketeer
Elite Barbarians Cannon Musketeer Bowler
Zap Arrows Cannon Fireball Musketeer Bowler
Arrows Musketeer Zap Fireball
Cannon Bowler Zap Elite Barbarians Fireball Musketeer
Fireball Bowler Zap Arrows Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball Bowler
Arrows Cannon Elite Barbarians Fireball Musketeer Bowler
Arrows Cannon Fireball Zap Elite Barbarians Musketeer Bowler
Zap Arrows Cannon Fireball Musketeer Bowler
Cannon Elite Barbarians Musketeer
Bowler Arrows Cannon Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bowler
Fireball Zap Arrows Elite Barbarians Musketeer Bowler
Zap Elite Barbarians Musketeer Bowler
Bowler Zap Elite Barbarians Fireball Musketeer
Cannon Elite Barbarians Musketeer Bowler
Arrows Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer Bowler
Elite Barbarians
Zap Elite Barbarians Fireball
Cannon Musketeer
Elite Barbarians Musketeer Bowler
Zap Arrows Elite Barbarians Fireball Bowler
Elite Barbarians Bowler Cannon Fireball
Cannon Fireball Musketeer Bowler
Elite Barbarians Zap Fireball Musketeer Bowler
Arrows Bowler Zap Cannon Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Zap Musketeer Bowler
Arrows Fireball
Arrows Fireball Musketeer
Fireball Zap Arrows Bowler
Arrows Fireball Zap Musketeer
Arrows Musketeer Bowler
Arrows Fireball Zap Bowler
Arrows Fireball Zap
Elite Barbarians Fireball Musketeer Bowler
Zap Arrows Fireball Musketeer Bowler
Fireball Zap Arrows Musketeer
Elite Barbarians Fireball Musketeer Bowler
Arrows Fireball Musketeer
Zap Arrows Elite Barbarians Fireball Musketeer
Zap Arrows Fireball Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Zap Arrows Fireball Musketeer Bowler
Zap Arrows Fireball Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Bowler
Arrows Fireball Zap Musketeer Bowler
Fireball Zap Arrows Musketeer Bowler
Fireball Zap Arrows Musketeer
Elite Barbarians Zap Arrows Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball Bowler
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball Bowler
Zap Fireball Musketeer
Fireball Zap Arrows Musketeer
Arrows Fireball
Fireball Musketeer Bowler
Arrows Zap Fireball Musketeer Bowler
Zap Arrows Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler

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