My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Skeleton Army
Giant Snowball
Cannon Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
Zap
Cannon Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army X-Bow
Barbarian Barrel
Cannon Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army X-Bow
The Log
Cannon Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army X-Bow
Earthquake
Cannon Goblin Hut Skeleton Army X-Bow
Arrows
Dart Goblin Goblin Hut Wall Breakers Skeleton Army
Royal Delivery
Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
Fireball
Cannon Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army X-Bow
Poison
Cannon Dart Goblin Goblin Hut Three Musketeers Skeleton Army X-Bow
Lightning
Cannon Goblin Hut Three Musketeers X-Bow
Rocket
Goblin Hut Three Musketeers X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Cannon Dart Goblin Skeleton Army Goblin Hut X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Cannon Dart Goblin

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers X-Bow
Cannon
Dart Goblin
Wall Breakers X-Bow
Goblin Hut
Three Musketeers X-Bow
Three Musketeers
Goblin Hut
Wall Breakers
Arrows Dart Goblin
Skeleton Army
X-Bow
X-Bow
Arrows Dart Goblin Goblin Hut Skeleton Army

Defense Synergies 0 11

Arrows
Cannon Goblin Hut
Cannon
Arrows Dart Goblin Skeleton Army X-Bow
Dart Goblin
Cannon Goblin Hut Skeleton Army X-Bow
Goblin Hut
Arrows Dart Goblin Skeleton Army X-Bow
Three Musketeers
Wall Breakers
Skeleton Army
Cannon Dart Goblin Goblin Hut X-Bow
X-Bow
Cannon Dart Goblin Goblin Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Goblin Hut X-Bow
Skeleton Army Cannon Dart Goblin Goblin Hut Three Musketeers X-Bow
Cannon Goblin Hut Three Musketeers Skeleton Army Dart Goblin
Cannon Goblin Hut Three Musketeers Skeleton Army Dart Goblin
Arrows Skeleton Army X-Bow
Arrows Skeleton Army Cannon Dart Goblin X-Bow
Dart Goblin Three Musketeers Arrows Cannon Goblin Hut X-Bow
Arrows Cannon Dart Goblin X-Bow
Cannon Three Musketeers Goblin Hut Skeleton Army X-Bow
Skeleton Army Cannon Dart Goblin
Dart Goblin Skeleton Army Arrows Cannon Goblin Hut X-Bow
Arrows Three Musketeers Dart Goblin Goblin Hut
Cannon Goblin Hut Skeleton Army Three Musketeers X-Bow
Three Musketeers Skeleton Army Arrows Cannon Dart Goblin Goblin Hut X-Bow
Skeleton Army Cannon Goblin Hut Three Musketeers X-Bow
Skeleton Army Cannon Goblin Hut Three Musketeers X-Bow
Three Musketeers Arrows Cannon Goblin Hut Skeleton Army X-Bow
Arrows Cannon Dart Goblin Goblin Hut Three Musketeers Skeleton Army X-Bow
Arrows Cannon Dart Goblin Goblin Hut
Cannon Dart Goblin Goblin Hut Three Musketeers
Skeleton Army Arrows Cannon Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut X-Bow
Arrows X-Bow
Skeleton Army Goblin Hut
Skeleton Army X-Bow
Cannon Goblin Hut Three Musketeers Skeleton Army
Arrows Dart Goblin Goblin Hut Three Musketeers
Skeleton Army Dart Goblin Goblin Hut
Skeleton Army
Goblin Hut Skeleton Army X-Bow
Cannon Dart Goblin Goblin Hut Three Musketeers Skeleton Army
Dart Goblin Goblin Hut
Skeleton Army Arrows
Skeleton Army Cannon Three Musketeers
Cannon Dart Goblin Three Musketeers Skeleton Army
Goblin Hut Skeleton Army Dart Goblin Three Musketeers X-Bow
Arrows Cannon Dart Goblin Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin X-Bow
Arrows Dart Goblin X-Bow
Arrows Dart Goblin Goblin Hut X-Bow
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows X-Bow Dart Goblin
Arrows Dart Goblin X-Bow
Three Musketeers X-Bow
Arrows Dart Goblin X-Bow
Arrows Dart Goblin
Dart Goblin Goblin Hut Three Musketeers
Arrows Dart Goblin X-Bow
Arrows Dart Goblin Goblin Hut X-Bow
X-Bow Arrows Dart Goblin Goblin Hut Three Musketeers
Arrows Dart Goblin Goblin Hut Three Musketeers X-Bow
Arrows Three Musketeers
Arrows Dart Goblin Three Musketeers X-Bow
Arrows Dart Goblin X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow Dart Goblin
Arrows X-Bow
Arrows Dart Goblin X-Bow
Arrows Dart Goblin X-Bow
Dart Goblin Goblin Hut
Arrows Dart Goblin X-Bow
Arrows
Arrows
Dart Goblin Goblin Hut Skeleton Army X-Bow
Arrows Dart Goblin Three Musketeers
Arrows
Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows
Dart Goblin Three Musketeers
Dart Goblin
Dart Goblin
Dart Goblin X-Bow

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