My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Hog Rider
Giant Snowball
Bomber Cannon Barbarians Minion Horde Hog Rider
Zap
Bomber Cannon Minion Horde Royal Giant
Barbarian Barrel
Bomber Cannon Barbarians Electro Wizard
The Log
Bomber Cannon Barbarians Royal Giant Hog Rider
Earthquake
Bomber Cannon Barbarians Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Hog Rider Electro Wizard
Fireball
Bomber Cannon Barbarians Minion Horde Hog Rider Electro Wizard
Poison
Bomber Cannon Barbarians Minion Horde Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Hog Rider Electro Wizard Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Cannon Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider
Cannon
Barbarians
Hog Rider
Minion Horde
Royal Giant Hog Rider
Royal Giant
Bomber Arrows Minion Horde Hog Rider Electro Wizard
Hog Rider
Arrows Bomber Barbarians Minion Horde Royal Giant Electro Wizard
Electro Wizard
Royal Giant Hog Rider

Defense Synergies 0 6

Bomber
Cannon Electro Wizard
Arrows
Cannon Barbarians
Cannon
Bomber Arrows Electro Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Royal Giant
Hog Rider
Electro Wizard
Bomber Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Minion Horde Electro Wizard
Barbarians Minion Horde Bomber Cannon Electro Wizard
Cannon Barbarians Minion Horde Bomber Electro Wizard
Cannon Barbarians Minion Horde Bomber Electro Wizard
Bomber Arrows Barbarians
Arrows Bomber Cannon Electro Wizard
Minion Horde Electro Wizard Arrows Cannon
Arrows Cannon Barbarians Electro Wizard
Cannon Barbarians Minion Horde
Bomber Cannon Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard Bomber Arrows Cannon
Arrows Minion Horde Electro Wizard
Cannon Barbarians Minion Horde Bomber Electro Wizard
Bomber Arrows Cannon Barbarians Minion Horde Electro Wizard
Barbarians Cannon Minion Horde Electro Wizard
Barbarians Minion Horde Cannon Electro Wizard
Barbarians Minion Horde Bomber Arrows Cannon Electro Wizard
Arrows Cannon Bomber Barbarians Minion Horde Electro Wizard
Arrows Bomber Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Bomber Arrows Cannon Barbarians Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Bomber Arrows
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Cannon Minion Horde
Arrows Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde
Minion Horde Electro Wizard Barbarians
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians Electro Wizard
Barbarians Cannon Minion Horde
Bomber Cannon Barbarians Minion Horde
Barbarians Electro Wizard Bomber Minion Horde
Arrows Bomber Cannon Barbarians Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Electro Wizard
Arrows Minion Horde
Arrows Barbarians
Bomber Arrows Minion Horde
Arrows Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Minion Horde Electro Wizard
Arrows Minion Horde Electro Wizard
Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Arrows Electro Wizard
Bomber Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Bomber
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Barbarians
Arrows Electro Wizard
Arrows
Minion Horde Electro Wizard
Arrows Bomber
Arrows
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard

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