My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Bomber Archers Barbarians
Zap
Bomber Archers Royal Giant
Barbarian Barrel
Bomber Archers Knight Barbarians
The Log
Bomber Archers Barbarians Royal Giant
Earthquake
Bomber Archers Barbarians
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Barbarians
Fireball
Bomber Archers Barbarians
Poison
Bomber Archers Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Arrows Knight Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight
Zap
Arrows Bomber Archers Knight Royal Giant
Archers
Knight Zap Arrows Royal Giant
Arrows
Zap Royal Giant Archers Knight
Knight
Archers Bomber Zap Arrows
Barbarians
Royal Giant
Bomber Arrows Zap Archers Rocket
Rocket
Royal Giant

Defense Synergies 2 7

Bomber
Knight Zap
Zap
Bomber Archers Arrows Knight Barbarians
Archers
Knight Zap
Arrows
Zap Knight Barbarians
Knight
Bomber Archers Zap Arrows
Barbarians
Zap Arrows
Royal Giant
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Knight
Barbarians Bomber Zap Knight
Barbarians Rocket Bomber Archers Knight
Barbarians Bomber Knight
Bomber Arrows Barbarians Rocket
Arrows Bomber Zap Archers
Rocket Zap Archers Arrows
Rocket Zap Arrows Barbarians
Barbarians
Knight Bomber Archers Barbarians
Archers Barbarians Bomber Zap Arrows Knight
Arrows Zap Archers
Barbarians Bomber Zap Knight Rocket
Bomber Rocket Zap Arrows Barbarians
Barbarians Knight
Barbarians Rocket Zap
Barbarians Bomber Arrows Knight
Arrows Bomber Zap Archers Knight Barbarians
Zap Arrows Bomber Archers Knight Barbarians
Barbarians
Bomber Archers Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers
Bomber Zap Archers Arrows Knight Rocket
Barbarians Zap Knight Rocket
Rocket Zap Knight Barbarians
Barbarians Knight
Arrows Rocket Zap Archers
Rocket Archers Knight Barbarians
Knight Barbarians
Zap Rocket Knight Barbarians
Barbarians
Knight Barbarians
Rocket Zap Arrows Barbarians
Barbarians Rocket Knight
Bomber Archers Barbarians
Barbarians Bomber Zap Archers Knight Rocket
Arrows Bomber Zap Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Zap
Rocket Arrows
Arrows Knight Barbarians Rocket
Bomber Rocket Zap Arrows
Arrows Zap Rocket
Bomber Archers Arrows
Arrows Zap
Arrows Zap
Rocket
Rocket Zap Arrows Knight
Zap Archers Arrows Rocket
Rocket Knight
Arrows Rocket
Zap Arrows
Rocket Bomber Zap Arrows
Arrows Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Zap Archers Arrows
Rocket Bomber Zap Arrows
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarians
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Zap Archers Arrows
Zap Rocket
Bomber Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Archers Barbarians Rocket
Rocket Zap Archers Arrows
Arrows
Knight Rocket
Arrows Bomber Zap
Rocket Zap Arrows
Zap Rocket
Zap Rocket
Zap Rocket

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