My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians
Giant Snowball
Bomber Mega Minion
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Elite Barbarians
The Log
Bomber Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mega Minion Mini P.E.K.K.A
Fireball
Bomber Elite Barbarians Mega Minion
Poison
Bomber Mega Minion
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Mega Minion Mini P.E.K.K.A Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Elite Barbarians Mini P.E.K.K.A
Arrows
Royal Giant Elite Barbarians Mega Minion Mini P.E.K.K.A
Royal Giant
Bomber Arrows Elite Barbarians Mega Minion Rocket The Log
Elite Barbarians
Arrows Bomber Royal Giant The Log
Mega Minion
Arrows Royal Giant
Mini P.E.K.K.A
Bomber Arrows The Log
Rocket
Royal Giant
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A

Defense Synergies 1 9

Bomber
Mini P.E.K.K.A The Log
Arrows
Mega Minion Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Mega Minion Mini P.E.K.K.A The Log
Mega Minion
Arrows Elite Barbarians The Log
Mini P.E.K.K.A
The Log Bomber Arrows Elite Barbarians
Rocket
The Log
The Log
Mini P.E.K.K.A Bomber Elite Barbarians Mega Minion Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Mega Minion The Log
Elite Barbarians Mini P.E.K.K.A Bomber Mega Minion The Log
Mini P.E.K.K.A Rocket Bomber Elite Barbarians Mega Minion
Elite Barbarians Mini P.E.K.K.A Bomber Mega Minion
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Rocket The Log
Arrows The Log Bomber Mega Minion
Mega Minion Rocket Arrows
Rocket Arrows The Log
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Mini P.E.K.K.A
Bomber Arrows Mega Minion The Log
Arrows Mega Minion
Mini P.E.K.K.A Bomber Elite Barbarians Rocket The Log
Bomber Rocket Arrows Mega Minion Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Rocket Elite Barbarians Mini P.E.K.K.A The Log
Bomber Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Bomber Elite Barbarians Mega Minion The Log
Arrows The Log Bomber Mega Minion
Mini P.E.K.K.A Elite Barbarians
Bomber Arrows Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians
Bomber Arrows Elite Barbarians Mega Minion Mini P.E.K.K.A Rocket The Log
Elite Barbarians Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A
Arrows Rocket
Mini P.E.K.K.A Rocket Elite Barbarians Mega Minion
Mini P.E.K.K.A Elite Barbarians
Rocket Elite Barbarians Mega Minion Mini P.E.K.K.A The Log
Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A
Rocket Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Rocket
Bomber
Elite Barbarians Bomber Mega Minion Mini P.E.K.K.A Rocket The Log
Arrows Bomber Elite Barbarians Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Bomber Rocket Arrows The Log
Arrows Mega Minion Rocket
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Rocket Elite Barbarians Mini P.E.K.K.A
Rocket Arrows The Log
Arrows Rocket
Rocket Elite Barbarians The Log
Arrows Rocket
Arrows Elite Barbarians The Log
Rocket Bomber Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Arrows Mega Minion Mini P.E.K.K.A The Log
Rocket Bomber Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Bomber
Mega Minion
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Elite Barbarians Arrows
Rocket Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A
Bomber Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Rocket
Rocket Arrows Mega Minion
Arrows The Log
Mega Minion Mini P.E.K.K.A Rocket
Arrows The Log Bomber
Rocket Arrows
Elite Barbarians Mega Minion
Elite Barbarians Rocket The Log
Rocket
Rocket The Log

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