My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Barbarian Hut Elixir Collector Witch Balloon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Witch Balloon
Zap
Bomber Witch Balloon X-Bow
Barbarian Barrel
Bomber Barbarian Hut Witch X-Bow
The Log
Bomber Barbarian Hut Witch X-Bow
Earthquake
Bomber Barbarian Hut Elixir Collector Witch X-Bow
Arrows
Bomber Witch
Royal Delivery
Bomber Witch Balloon
Fireball
Bomber Barbarian Hut Elixir Collector Witch Balloon X-Bow
Poison
Bomber Barbarian Hut Elixir Collector Witch Balloon X-Bow
Lightning
Barbarian Hut Elixir Collector Witch Balloon X-Bow
Rocket
Barbarian Hut Elixir Collector Witch Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tornado Witch Balloon Barbarian Hut Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Tornado Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Hut X-Bow
Arrows
Balloon Barbarian Hut X-Bow
Barbarian Hut
Bomber Arrows X-Bow
Elixir Collector
Tornado
Witch Balloon
Witch
Tornado
Balloon
Arrows Tornado
X-Bow
Bomber Arrows Barbarian Hut

Defense Synergies 0 8

Bomber
Barbarian Hut Tornado X-Bow
Arrows
Barbarian Hut Tornado
Barbarian Hut
Bomber Arrows X-Bow
Elixir Collector
Tornado
Bomber Arrows Witch X-Bow
Witch
Tornado
Balloon
X-Bow
Bomber Barbarian Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber X-Bow
Barbarian Hut Bomber Witch X-Bow
Barbarian Hut Tornado Witch Bomber
Barbarian Hut Witch Bomber
Bomber Arrows Tornado X-Bow
Arrows Tornado Bomber X-Bow
Tornado Arrows Barbarian Hut Witch X-Bow
Barbarian Hut Arrows X-Bow
Barbarian Hut Witch Tornado X-Bow
Tornado Bomber
Witch Bomber Arrows Tornado X-Bow
Arrows Barbarian Hut Tornado Witch
Barbarian Hut Bomber Witch X-Bow
Bomber Barbarian Hut Arrows Tornado Witch X-Bow
Barbarian Hut X-Bow
Barbarian Hut Tornado X-Bow
Barbarian Hut Bomber Arrows Tornado Witch X-Bow
Arrows Bomber Barbarian Hut Tornado Witch X-Bow
Arrows Tornado Witch Bomber Barbarian Hut
Barbarian Hut Tornado
Bomber Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Witch X-Bow
Bomber Arrows X-Bow
Barbarian Hut Witch
Barbarian Hut Tornado X-Bow
Barbarian Hut Witch
Arrows Tornado Witch
Barbarian Hut Witch
Barbarian Hut
Barbarian Hut Tornado Witch X-Bow
Witch Barbarian Hut
Witch
Arrows Tornado
Barbarian Hut Witch
Bomber Barbarian Hut Witch
Witch Bomber Barbarian Hut Tornado X-Bow
Arrows Bomber Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut X-Bow
Arrows Tornado X-Bow
Arrows Barbarian Hut X-Bow
Arrows Barbarian Hut
Bomber Arrows
Arrows Tornado Witch
Bomber Arrows Tornado Witch
Arrows X-Bow Barbarian Hut Tornado
Arrows Tornado X-Bow
Tornado X-Bow
Arrows Tornado X-Bow
Arrows Tornado
Barbarian Hut
Arrows X-Bow
Arrows Barbarian Hut X-Bow
X-Bow Bomber Arrows Barbarian Hut Witch
Arrows Barbarian Hut X-Bow
Arrows Tornado
Bomber
Bomber Arrows X-Bow
Bomber Arrows Tornado Witch X-Bow
X-Bow
Arrows Tornado
Tornado X-Bow
Arrows Barbarian Hut X-Bow
Arrows Tornado Bomber Witch
Witch
Arrows X-Bow Tornado Witch
Arrows Tornado Witch X-Bow
Arrows Tornado X-Bow
Arrows Tornado Witch X-Bow
Witch
Bomber Arrows X-Bow
Arrows
Arrows
Barbarian Hut Witch X-Bow
Arrows Tornado Witch
Arrows
Arrows Bomber
Arrows Tornado
Tornado Witch
Tornado Witch
Tornado Witch X-Bow

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