My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Witch Ice Wizard
The Log
Bomber Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard
Fireball
Bomber Witch Ice Wizard
Poison
Bomber Witch Ice Wizard
Lightning
Mini P.E.K.K.A Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Ice Wizard Mini P.E.K.K.A Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Bomber Arrows The Log Ice Wizard
Freeze
Arrows
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Witch The Log Ice Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 13

Bomber
Mini P.E.K.K.A P.E.K.K.A The Log
Arrows
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
The Log Bomber Arrows Freeze Witch Ice Wizard
Freeze
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A The Log Ice Wizard
P.E.K.K.A
The Log Bomber Arrows Ice Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Witch Ice Wizard
Ice Wizard
Arrows Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Witch The Log Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bomber Freeze Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bomber Ice Wizard
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Freeze The Log Bomber Ice Wizard
Arrows Freeze Witch Ice Wizard
Arrows P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard
Bomber Mini P.E.K.K.A Ice Wizard
Witch Ice Wizard Bomber Arrows Freeze The Log
Arrows Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Freeze Witch The Log Ice Wizard
Bomber Arrows Mini P.E.K.K.A Freeze Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Bomber Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Bomber Witch The Log Ice Wizard
Arrows Freeze Witch The Log Bomber Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Witch
Arrows Freeze Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Freeze P.E.K.K.A Mini P.E.K.K.A Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Witch
Bomber Witch
Witch Bomber Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Arrows Bomber Mini P.E.K.K.A Freeze Witch P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Freeze The Log
Bomber Arrows The Log
Arrows Freeze Witch Ice Wizard
Bomber Arrows Witch The Log
Arrows The Log Freeze Ice Wizard
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows Freeze
Arrows The Log
Bomber Arrows Witch The Log
Arrows The Log
Arrows Freeze
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A The Log
Bomber Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Bomber Witch Ice Wizard
Witch
Arrows The Log Witch Ice Wizard
Arrows Witch The Log
Arrows The Log
Arrows Witch Ice Wizard
Freeze Witch
Mini P.E.K.K.A
Bomber Arrows The Log
Arrows Freeze
P.E.K.K.A
Arrows The Log
Freeze Witch
Arrows Witch Ice Wizard
Freeze
Arrows The Log
Mini P.E.K.K.A
Arrows The Log Bomber
Arrows
P.E.K.K.A
Freeze Witch The Log
Witch
Freeze Witch The Log

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