My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Battle Ram Hog Rider Inferno Dragon
Giant Snowball
Bomber Minion Horde Battle Ram Hog Rider Princess Inferno Dragon
Zap
Bomber Minion Horde Battle Ram Princess Inferno Dragon
Barbarian Barrel
Bomber Battle Ram Princess
The Log
Bomber Battle Ram Hog Rider Princess
Earthquake
Bomber Hog Rider
Arrows
Bomber Minion Horde Princess
Royal Delivery
Bomber Minion Horde Battle Ram Hog Rider Princess Inferno Dragon
Fireball
Bomber Minion Horde Battle Ram Hog Rider Princess Inferno Dragon
Poison
Bomber Minion Horde Princess
Lightning
Battle Ram Inferno Dragon
Rocket
Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tornado Princess Battle Ram Hog Rider Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tornado Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Hog Rider
Arrows
Hog Rider Battle Ram
Minion Horde
Battle Ram Hog Rider
Battle Ram
Bomber Arrows Minion Horde Tornado Princess
Hog Rider
Arrows Bomber Minion Horde Tornado Princess
Tornado
Battle Ram Hog Rider Princess
Princess
Battle Ram Hog Rider Tornado
Inferno Dragon

Defense Synergies 0 5

Bomber
Tornado
Arrows
Tornado
Minion Horde
Tornado
Battle Ram
Hog Rider
Tornado
Bomber Arrows Minion Horde Princess Inferno Dragon
Princess
Tornado
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde
Minion Horde Inferno Dragon Bomber
Minion Horde Tornado Bomber Inferno Dragon
Minion Horde Inferno Dragon Bomber
Bomber Arrows Tornado Princess
Arrows Tornado Bomber
Minion Horde Tornado Inferno Dragon Arrows Princess
Arrows
Minion Horde Inferno Dragon Tornado Princess
Tornado Bomber Minion Horde
Minion Horde Bomber Arrows Tornado Princess
Arrows Minion Horde Inferno Dragon Tornado Princess
Minion Horde Bomber
Bomber Arrows Minion Horde Tornado Princess
Inferno Dragon Minion Horde
Minion Horde Tornado Inferno Dragon
Minion Horde Bomber Arrows Tornado
Arrows Bomber Minion Horde Tornado
Arrows Tornado Bomber Princess Inferno Dragon
Tornado Inferno Dragon
Bomber Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Arrows Inferno Dragon
Minion Horde
Minion Horde Tornado
Minion Horde Inferno Dragon
Arrows Minion Horde Tornado Princess
Minion Horde
Minion Horde Inferno Dragon
Minion Horde Tornado Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Arrows Tornado
Minion Horde
Bomber Minion Horde Princess
Bomber Minion Horde Tornado Inferno Dragon
Arrows Bomber Minion Horde Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde
Arrows Tornado Princess
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde Tornado Princess
Bomber Arrows Minion Horde Tornado Princess
Arrows Tornado Princess
Arrows Tornado
Minion Horde Tornado
Arrows Minion Horde Tornado Princess
Arrows Tornado Princess
Princess
Arrows Minion Horde Princess
Princess Arrows
Bomber Arrows Minion Horde Princess
Arrows Minion Horde Princess
Arrows Tornado
Bomber Minion Horde
Bomber Arrows Princess
Bomber Arrows Tornado Princess
Minion Horde
Arrows Tornado Princess
Tornado
Arrows Minion Horde
Arrows Tornado Bomber Princess
Minion Horde Inferno Dragon
Arrows Tornado Princess
Arrows Tornado Princess
Arrows Tornado
Arrows Minion Horde Tornado Princess
Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde Princess
Minion Horde
Arrows Princess
Minion Horde Princess
Arrows Tornado Princess
Arrows
Minion Horde Princess
Arrows Bomber Princess
Arrows Tornado
Minion Horde
Minion Horde Tornado Princess
Tornado Princess
Tornado Princess

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