My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Night Witch
Giant Snowball
Bomber Hog Rider Baby Dragon Witch Night Witch
Zap
Bomber Witch Night Witch
Barbarian Barrel
Bomber Witch Night Witch
The Log
Bomber Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch Night Witch
Royal Delivery
Bomber Hog Rider Baby Dragon Witch P.E.K.K.A Night Witch
Fireball
Bomber Hog Rider Baby Dragon Witch Night Witch
Poison
Bomber Witch Night Witch
Lightning
Baby Dragon Witch Night Witch
Rocket
Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Hog Rider Baby Dragon Freeze Night Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Hog Rider Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Baby Dragon P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Freeze Night Witch
Hog Rider
Arrows Freeze Bomber Baby Dragon Witch
Baby Dragon
Bomber Hog Rider Witch P.E.K.K.A
Freeze
Hog Rider Arrows
Witch
Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Bomber Baby Dragon Witch Night Witch
Night Witch
Arrows P.E.K.K.A

Defense Synergies 0 4

Bomber
P.E.K.K.A
Arrows
P.E.K.K.A
Hog Rider
Baby Dragon
Witch P.E.K.K.A
Freeze
Witch
Baby Dragon
P.E.K.K.A
Bomber Arrows Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
P.E.K.K.A Bomber Witch Night Witch
Witch P.E.K.K.A Bomber Freeze Night Witch
Witch P.E.K.K.A Night Witch Bomber
Bomber Arrows P.E.K.K.A
Arrows Freeze Bomber Baby Dragon Night Witch
Arrows Baby Dragon Freeze Witch Night Witch
Arrows Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Night Witch
Bomber Night Witch
Witch Bomber Arrows Baby Dragon Freeze Night Witch
Arrows Baby Dragon Witch Night Witch
P.E.K.K.A Night Witch Bomber Freeze Witch
Bomber Arrows Baby Dragon Freeze Witch P.E.K.K.A Night Witch
P.E.K.K.A
Freeze P.E.K.K.A
Bomber Arrows Witch P.E.K.K.A Night Witch
Arrows Bomber Baby Dragon Witch Night Witch
Arrows Baby Dragon Freeze Witch Bomber
P.E.K.K.A
Bomber Arrows Baby Dragon Witch P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Bomber Arrows Baby Dragon
P.E.K.K.A Witch
P.E.K.K.A Night Witch
P.E.K.K.A Witch Night Witch
Arrows Baby Dragon Freeze Witch
P.E.K.K.A Witch Night Witch
P.E.K.K.A
Freeze P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Arrows
P.E.K.K.A Witch Night Witch
Bomber Baby Dragon Witch
Witch Bomber Baby Dragon Freeze P.E.K.K.A Night Witch
Arrows Bomber Baby Dragon Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Bomber Arrows Baby Dragon
Arrows Baby Dragon Freeze Witch
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon Freeze
Arrows
Night Witch
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Freeze
Bomber Night Witch
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon Witch
Baby Dragon Night Witch
Arrows
Arrows Baby Dragon
Arrows Freeze Bomber Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch Night Witch
Freeze Witch
Night Witch
Bomber Arrows Night Witch
Arrows Freeze
P.E.K.K.A
Arrows
Freeze Witch Night Witch
Arrows Baby Dragon Witch
Freeze
Arrows
Baby Dragon
Arrows Bomber Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch

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