My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Giant Prince
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Royal Giant Witch Prince
Barbarian Barrel
Bomber Goblin Gang Witch
The Log
Bomber Goblin Gang Royal Giant Witch Prince
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Witch Prince
Fireball
Bomber Goblin Gang Witch
Poison
Bomber Goblin Gang Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Goblin Gang Giant Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Prince
Arrows
Royal Giant Giant Mirror Prince
Goblin Gang
Royal Giant Giant Mirror Prince
Royal Giant
Bomber Arrows Goblin Gang Mirror Witch
Giant
Bomber Arrows Prince Goblin Gang Witch
Mirror
Arrows Goblin Gang Royal Giant
Witch
Royal Giant Giant Prince
Prince
Giant Bomber Arrows Goblin Gang Witch

Defense Synergies 1 4

Bomber
Arrows
Mirror Prince
Goblin Gang
Mirror Prince
Royal Giant
Giant
Mirror
Arrows Goblin Gang
Witch
Prince
Prince
Arrows Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomber Goblin Gang Witch Prince
Goblin Gang Witch Prince Bomber
Witch Prince Bomber Goblin Gang
Bomber Arrows Prince
Arrows Goblin Gang Bomber
Arrows Goblin Gang Witch
Arrows
Witch Goblin Gang Prince
Goblin Gang Bomber Prince
Goblin Gang Witch Bomber Arrows
Arrows Goblin Gang Witch
Prince Bomber Goblin Gang Witch
Bomber Arrows Goblin Gang Witch Prince
Goblin Gang Prince
Goblin Gang Prince
Bomber Arrows Goblin Gang Witch Prince
Arrows Bomber Goblin Gang Witch Prince
Arrows Witch Bomber
Prince
Bomber Goblin Gang Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince
Bomber Arrows Goblin Gang Prince
Goblin Gang Witch Prince
Goblin Gang Prince
Goblin Gang Witch Prince
Arrows Goblin Gang Witch
Goblin Gang Prince Witch
Prince
Witch Prince
Witch Goblin Gang
Witch Prince
Arrows Prince
Prince Goblin Gang Witch
Bomber Witch
Goblin Gang Witch Bomber Prince
Arrows Bomber Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Bomber Arrows
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Goblin Gang Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Arrows Prince
Bomber Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Witch
Bomber Arrows
Arrows
Prince
Arrows
Goblin Gang Witch Prince
Arrows Witch
Arrows
Goblin Gang Prince
Arrows Bomber
Arrows
Prince
Goblin Gang Witch
Witch
Witch Prince

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