My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Musketeer Furnace Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elixir Golem Giant Skeleton Army
Giant Snowball
Bomber Goblin Gang Musketeer Furnace Skeleton Army
Zap
Bomber Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Elixir Golem Musketeer Furnace Skeleton Army
The Log
Bomber Goblin Gang Elixir Golem Musketeer Furnace Skeleton Army
Earthquake
Bomber Goblin Gang Elixir Golem Furnace Skeleton Army
Arrows
Bomber Goblin Gang Furnace Skeleton Army
Royal Delivery
Bomber Goblin Gang Elixir Golem Musketeer Skeleton Army
Fireball
Bomber Goblin Gang Elixir Golem Musketeer Furnace Skeleton Army
Poison
Bomber Goblin Gang Elixir Golem Musketeer Furnace Skeleton Army
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Elixir Golem Skeleton Army Musketeer Furnace Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elixir Golem
Arrows
Giant Elixir Golem
Goblin Gang
Elixir Golem Giant
Elixir Golem
Bomber Arrows Goblin Gang Musketeer Furnace
Musketeer
Giant Elixir Golem
Furnace
Elixir Golem Giant
Giant
Bomber Arrows Musketeer Goblin Gang Furnace
Skeleton Army

Defense Synergies 1 6

Bomber
Arrows
Furnace
Goblin Gang
Musketeer Furnace Skeleton Army
Elixir Golem
Musketeer
Goblin Gang Furnace Skeleton Army
Furnace
Arrows Goblin Gang Musketeer Skeleton Army
Giant
Skeleton Army
Goblin Gang Musketeer Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Skeleton Army Bomber Goblin Gang Musketeer Furnace
Goblin Gang Furnace Skeleton Army Bomber Musketeer
Skeleton Army Bomber Goblin Gang Musketeer Furnace
Bomber Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber Musketeer Furnace
Musketeer Furnace Arrows Goblin Gang
Arrows Musketeer
Goblin Gang Musketeer Furnace Skeleton Army
Goblin Gang Skeleton Army Bomber Musketeer
Goblin Gang Skeleton Army Bomber Arrows Musketeer Furnace
Arrows Musketeer Goblin Gang Furnace
Furnace Skeleton Army Bomber Goblin Gang Musketeer
Bomber Skeleton Army Arrows Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace
Bomber Arrows Goblin Gang Musketeer Furnace Skeleton Army
Arrows Bomber Goblin Gang Musketeer Furnace Skeleton Army
Arrows Furnace Bomber Musketeer
Musketeer
Bomber Goblin Gang Skeleton Army Arrows Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Furnace
Bomber Arrows Goblin Gang Musketeer
Goblin Gang Skeleton Army Musketeer Furnace
Goblin Gang Skeleton Army Musketeer
Goblin Gang Musketeer Skeleton Army
Arrows Furnace Goblin Gang Musketeer
Goblin Gang Skeleton Army Musketeer Furnace
Skeleton Army
Skeleton Army
Goblin Gang Musketeer Skeleton Army
Musketeer
Skeleton Army Arrows
Skeleton Army Goblin Gang
Bomber Musketeer Furnace Skeleton Army
Goblin Gang Skeleton Army Bomber Musketeer Furnace
Arrows Bomber Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Bomber Arrows Furnace
Arrows Musketeer Furnace
Bomber Arrows Musketeer Furnace
Arrows
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Furnace
Bomber Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Furnace
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Furnace
Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer Skeleton Army
Arrows Musketeer
Arrows
Goblin Gang Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer

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