My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Bomber Baby Dragon Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Valkyrie Wizard Night Witch
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Valkyrie Wizard Baby Dragon Night Witch
Fireball
Bomber Wizard Baby Dragon Night Witch
Poison
Bomber Wizard Night Witch
Lightning
Valkyrie Wizard Baby Dragon Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Valkyrie Baby Dragon Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Baby Dragon
Arrows
Fireball Giant Night Witch
Fireball
Arrows Giant Baby Dragon
Valkyrie
Bomber Giant Wizard Baby Dragon
Giant
Bomber Arrows Night Witch Fireball Valkyrie Wizard Baby Dragon
Wizard
Valkyrie Giant
Baby Dragon
Bomber Fireball Valkyrie Giant
Night Witch
Giant Arrows

Defense Synergies 0 7

Bomber
Valkyrie
Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Bomber Arrows Fireball Wizard Baby Dragon Night Witch
Giant
Wizard
Valkyrie
Baby Dragon
Valkyrie
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard Baby Dragon
Bomber Valkyrie Night Witch
Bomber Valkyrie Night Witch
Night Witch Bomber Valkyrie
Bomber Arrows Fireball Valkyrie
Arrows Fireball Bomber Valkyrie Baby Dragon Night Witch
Arrows Fireball Wizard Baby Dragon Night Witch
Arrows Fireball Valkyrie Baby Dragon
Night Witch
Bomber Valkyrie Night Witch
Valkyrie Bomber Arrows Fireball Wizard Baby Dragon Night Witch
Arrows Fireball Wizard Baby Dragon Night Witch
Night Witch Bomber Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Arrows Baby Dragon Night Witch
Fireball
Wizard Bomber Arrows Fireball Valkyrie Night Witch
Arrows Fireball Bomber Valkyrie Wizard Baby Dragon Night Witch
Arrows Valkyrie Wizard Baby Dragon Bomber Fireball
Bomber Valkyrie Wizard Arrows Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Bomber Arrows Valkyrie Wizard Baby Dragon
Valkyrie
Valkyrie Fireball Night Witch
Valkyrie Night Witch
Arrows Fireball Wizard Baby Dragon
Fireball Valkyrie Night Witch
Valkyrie
Fireball Valkyrie Baby Dragon
Valkyrie
Arrows Fireball Valkyrie
Fireball Valkyrie Wizard Night Witch
Wizard Bomber Fireball Valkyrie Baby Dragon
Bomber Fireball Valkyrie Baby Dragon Night Witch
Arrows Valkyrie Bomber Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie
Bomber Fireball Wizard Arrows Valkyrie Baby Dragon
Arrows Fireball Wizard Baby Dragon
Bomber Arrows Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard
Fireball Night Witch
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Bomber Night Witch
Bomber Arrows Fireball Wizard Baby Dragon
Bomber Arrows Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon Night Witch
Arrows Fireball Wizard
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Valkyrie Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Arrows Wizard Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Wizard Baby Dragon Night Witch
Fireball Wizard
Fireball Night Witch
Bomber Arrows Fireball Wizard Night Witch
Arrows Fireball
Arrows Fireball Wizard
Fireball Night Witch
Fireball Arrows Wizard Baby Dragon
Arrows Fireball
Fireball Valkyrie Wizard Baby Dragon
Arrows Bomber Fireball Wizard Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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