My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Musketeer Valkyrie Bomb Tower Witch
The Log
Bomber Musketeer Witch
Earthquake
Bomber Bomb Tower Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Valkyrie Witch
Fireball
Bomber Musketeer Bomb Tower Witch
Poison
Bomber Musketeer Bomb Tower Witch
Lightning
Musketeer Valkyrie Bomb Tower Witch
Rocket
Musketeer Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Musketeer Valkyrie Bomb Tower Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Musketeer

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Valkyrie
Arrows
Fireball Golem
Fireball
Arrows Golem
Musketeer
Valkyrie Golem
Valkyrie
Musketeer Bomber Witch
Bomb Tower
Witch
Valkyrie Golem
Golem
Bomber Arrows Fireball Musketeer Witch

Defense Synergies 1 10

Bomber
Valkyrie
Arrows
Fireball Valkyrie Bomb Tower
Fireball
Arrows Musketeer Valkyrie Bomb Tower
Musketeer
Valkyrie Fireball Bomb Tower
Valkyrie
Musketeer Bomber Arrows Fireball Bomb Tower Witch
Bomb Tower
Arrows Fireball Musketeer Valkyrie
Witch
Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Valkyrie
Bomb Tower Bomber Musketeer Valkyrie Witch
Bomb Tower Witch Bomber Musketeer Valkyrie
Bomb Tower Witch Bomber Musketeer Valkyrie
Bomber Arrows Fireball Valkyrie Bomb Tower
Arrows Fireball Bomber Musketeer Valkyrie Bomb Tower
Musketeer Arrows Fireball Bomb Tower Witch
Arrows Fireball Musketeer Valkyrie Bomb Tower
Witch Musketeer Bomb Tower
Bomber Musketeer Valkyrie
Valkyrie Witch Bomber Arrows Fireball Musketeer Bomb Tower
Arrows Musketeer Fireball Witch
Bomb Tower Bomber Fireball Musketeer Valkyrie Witch
Bomber Fireball Valkyrie Bomb Tower Arrows Witch
Bomb Tower
Bomb Tower Fireball
Bomb Tower Bomber Arrows Fireball Musketeer Valkyrie Witch
Arrows Fireball Bomb Tower Bomber Musketeer Valkyrie Witch
Arrows Valkyrie Bomb Tower Witch Bomber Fireball Musketeer
Musketeer Bomb Tower
Bomber Valkyrie Arrows Fireball Musketeer Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Bomber Arrows Musketeer Valkyrie Bomb Tower
Musketeer Valkyrie Bomb Tower Witch
Valkyrie Fireball Musketeer
Musketeer Valkyrie Witch
Arrows Fireball Musketeer Bomb Tower Witch
Fireball Musketeer Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower Witch
Witch Musketeer
Musketeer Valkyrie Bomb Tower Witch
Arrows Fireball Valkyrie
Fireball Valkyrie Bomb Tower Witch
Bomber Fireball Musketeer Valkyrie Bomb Tower Witch
Witch Bomber Fireball Musketeer Valkyrie Bomb Tower
Arrows Valkyrie Bomber Fireball Musketeer Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Musketeer Witch
Bomber Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball Valkyrie Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Valkyrie Witch
Witch
Arrows Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Musketeer Valkyrie
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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