My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Sparky
Giant Snowball
Bomber Barbarians Lumberjack
Zap
Bomber Royal Giant Sparky
Barbarian Barrel
Bomber Barbarians Ice Wizard Lumberjack Sparky
The Log
Bomber Barbarians Royal Giant Lumberjack Sparky
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Ice Wizard Lumberjack Sparky
Fireball
Bomber Barbarians Ice Wizard Lumberjack Sparky
Poison
Bomber Barbarians Ice Wizard Sparky
Lightning
Ice Wizard Lumberjack Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Ice Wizard Lumberjack Barbarians Royal Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Ice Wizard Lumberjack

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Lumberjack Sparky
Arrows
Royal Giant Sparky Lightning Lumberjack
Barbarians
Royal Giant
Bomber Arrows Lightning Ice Wizard Lumberjack Sparky
Lightning
Royal Giant Arrows
Ice Wizard
Royal Giant Lumberjack
Lumberjack
Bomber Arrows Royal Giant Ice Wizard Sparky
Sparky
Arrows Bomber Royal Giant Lumberjack

Defense Synergies 0 6

Bomber
Arrows
Barbarians Lightning Ice Wizard Lumberjack Sparky
Barbarians
Arrows
Royal Giant
Lightning
Arrows
Ice Wizard
Arrows Lumberjack
Lumberjack
Arrows Ice Wizard
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Sparky
Barbarians Lumberjack Sparky Bomber Ice Wizard
Barbarians Lumberjack Sparky Bomber Lightning Ice Wizard
Barbarians Lumberjack Sparky Bomber Ice Wizard
Lightning Bomber Arrows Barbarians Lumberjack Sparky
Arrows Bomber Ice Wizard Lumberjack
Lightning Arrows Ice Wizard
Lightning Arrows Barbarians Sparky
Barbarians Sparky Ice Wizard Lumberjack
Bomber Barbarians Ice Wizard Lumberjack Sparky
Barbarians Ice Wizard Bomber Arrows Lumberjack
Arrows Ice Wizard
Barbarians Lumberjack Sparky Bomber Lightning Ice Wizard
Bomber Sparky Arrows Barbarians Lumberjack
Barbarians Sparky Lumberjack
Barbarians Lightning Lumberjack Sparky
Barbarians Sparky Bomber Arrows Lumberjack
Arrows Bomber Barbarians Ice Wizard Lumberjack
Arrows Bomber Barbarians Ice Wizard Lumberjack
Barbarians Sparky Lumberjack
Bomber Arrows Barbarians Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Sparky
Bomber Arrows Lightning Lumberjack
Barbarians Lumberjack Lightning Sparky
Lightning Lumberjack Barbarians Sparky
Barbarians Lumberjack Sparky
Arrows Ice Wizard
Sparky Barbarians Lightning Ice Wizard Lumberjack
Barbarians Lumberjack Sparky
Lightning Barbarians Sparky
Barbarians Sparky
Barbarians Lumberjack Sparky
Lightning Arrows Barbarians
Barbarians Lightning Lumberjack Sparky
Bomber Barbarians Sparky
Barbarians Sparky Bomber Lightning Lumberjack
Arrows Bomber Barbarians Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Sparky
Arrows Ice Wizard
Lightning Arrows Sparky
Lightning Arrows Barbarians Sparky
Bomber Arrows Sparky
Arrows Ice Wizard
Bomber Arrows Sparky
Arrows Lightning Ice Wizard
Arrows Lightning
Lightning Lumberjack Sparky
Lightning Arrows Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Lightning Arrows Sparky
Lightning Bomber Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Bomber Lightning Sparky
Lightning Bomber Arrows Sparky
Lightning Bomber Arrows
Lightning Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows Barbarians
Arrows Bomber Ice Wizard Sparky
Arrows Lightning Ice Wizard Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Ice Wizard Sparky
Lightning
Lightning Sparky
Lightning Bomber Arrows Sparky
Lightning Arrows Sparky
Sparky
Arrows Lightning Sparky
Lightning Barbarians
Lightning Arrows Ice Wizard
Arrows
Lightning Lumberjack Sparky
Arrows Bomber Lightning
Lightning Arrows Sparky
Sparky
Lightning Sparky
Lightning
Lightning Sparky

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