My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Miner
Giant Snowball
Bomber Barbarians Minion Horde Miner
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Barbarians Wizard
The Log
Bomber Barbarians Mini P.E.K.K.A
Earthquake
Bomber Barbarians
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Mini P.E.K.K.A Wizard Miner
Fireball
Bomber Barbarians Minion Horde Wizard
Poison
Bomber Barbarians Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Miner Mini P.E.K.K.A Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Miner Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Miner
Arrows
Giant Mini P.E.K.K.A Miner
Barbarians
Minion Horde
Miner Giant
Mini P.E.K.K.A
Giant Bomber Arrows Wizard
Giant
Bomber Arrows Mini P.E.K.K.A Miner Minion Horde Wizard
Wizard
Mini P.E.K.K.A Giant Miner
Miner
Minion Horde Giant Bomber Arrows Wizard

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A Miner
Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Mini P.E.K.K.A
Bomber Arrows Wizard
Giant
Wizard
Mini P.E.K.K.A
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Barbarians Minion Horde Mini P.E.K.K.A Bomber
Barbarians Minion Horde Mini P.E.K.K.A Bomber
Barbarians Minion Horde Mini P.E.K.K.A Bomber
Bomber Arrows Barbarians Mini P.E.K.K.A
Arrows Bomber
Minion Horde Arrows Wizard
Arrows Barbarians
Barbarians Minion Horde Mini P.E.K.K.A
Bomber Barbarians Minion Horde Mini P.E.K.K.A Miner
Barbarians Minion Horde Bomber Arrows Wizard
Arrows Minion Horde Wizard
Barbarians Minion Horde Mini P.E.K.K.A Bomber Wizard
Bomber Wizard Arrows Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Wizard Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Barbarians Minion Horde Wizard
Arrows Wizard Bomber Barbarians
Barbarians Mini P.E.K.K.A
Bomber Wizard Arrows Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Miner
Barbarians Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Wizard Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Minion Horde Barbarians Mini P.E.K.K.A
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Minion Horde Wizard
Wizard Bomber Barbarians Minion Horde
Barbarians Bomber Minion Horde Mini P.E.K.K.A
Arrows Bomber Barbarians Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Miner
Arrows Minion Horde Miner
Arrows Barbarians
Bomber Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Miner Wizard
Minion Horde Mini P.E.K.K.A
Miner Arrows Minion Horde Wizard
Arrows Wizard
Miner
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minion Horde Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard Miner
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Bomber Wizard
Minion Horde
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Bomber Arrows Minion Horde Wizard Miner
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Barbarians
Arrows Wizard
Arrows
Miner Minion Horde Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Minion Horde
Minion Horde
Miner

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