My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider Goblin Barrel
Zap
Bomber Minion Horde Goblin Barrel
Barbarian Barrel
Bomber Barbarians Wizard Goblin Barrel Giant Skeleton
The Log
Bomber Barbarians Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Bomber Barbarians Hog Rider Goblin Barrel
Arrows
Bomber Minion Horde Goblin Barrel
Royal Delivery
Bomber Barbarians Minion Horde Hog Rider Wizard Goblin Barrel Giant Skeleton
Fireball
Bomber Barbarians Minion Horde Hog Rider Wizard Goblin Barrel
Poison
Bomber Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Hog Rider Barbarians Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Arrows
Hog Rider Goblin Barrel Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Hog Rider Giant Skeleton
Hog Rider
Arrows Bomber Barbarians Minion Horde Wizard Goblin Barrel Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Goblin Barrel
Arrows Hog Rider Giant Skeleton
Giant Skeleton
Bomber Arrows Minion Horde Hog Rider Wizard Goblin Barrel

Defense Synergies 0 4

Bomber
Arrows
Barbarians Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Hog Rider
Wizard
Giant Skeleton
Goblin Barrel
Giant Skeleton
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Barbarians Minion Horde Bomber
Barbarians Minion Horde Bomber Giant Skeleton
Barbarians Minion Horde Bomber
Bomber Arrows Barbarians Giant Skeleton
Arrows Bomber
Minion Horde Arrows Wizard
Arrows Barbarians Giant Skeleton
Barbarians Minion Horde
Bomber Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Bomber Arrows Wizard Giant Skeleton
Arrows Minion Horde Wizard
Barbarians Minion Horde Bomber Wizard Giant Skeleton
Bomber Wizard Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Bomber Arrows
Arrows Bomber Barbarians Minion Horde Wizard
Arrows Wizard Bomber Barbarians Giant Skeleton
Barbarians
Bomber Wizard Arrows Barbarians Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Bomber Arrows Wizard
Barbarians Giant Skeleton Minion Horde
Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde
Arrows Wizard Minion Horde
Barbarians Minion Horde Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Minion Horde Wizard
Wizard Bomber Barbarians Minion Horde
Barbarians Bomber Minion Horde Giant Skeleton
Arrows Bomber Barbarians Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde Giant Skeleton
Arrows Barbarians Giant Skeleton
Bomber Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minion Horde
Bomber Arrows Wizard
Bomber Arrows Wizard
Minion Horde Giant Skeleton
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Bomber Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Barbarians
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Bomber Wizard
Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton

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