My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon
Giant Snowball
Spear Goblins Bats Balloon Lumberjack
Zap
Spear Goblins Bats Balloon
Barbarian Barrel
Spear Goblins Knight Wizard Electro Wizard Lumberjack
The Log
Spear Goblins Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Wizard Balloon Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Spear Goblins Bats Wizard Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Balloon Lumberjack
Bats
Knight Balloon Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Spear Goblins Bats Balloon Arrows Wizard Electro Wizard Lumberjack
Wizard
Knight Balloon Lumberjack
Balloon
Bats Arrows Knight Lumberjack Spear Goblins Wizard Electro Wizard
Electro Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Spear Goblins Bats Arrows Knight Wizard Electro Wizard

Defense Synergies 3 13

Spear Goblins
Knight Bats Arrows Electro Wizard Lumberjack
Bats
Knight Spear Goblins Electro Wizard Lumberjack
Arrows
Spear Goblins Knight Lumberjack
Knight
Spear Goblins Bats Electro Wizard Arrows Wizard Lumberjack
Wizard
Knight Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Spear Goblins Bats Wizard Lumberjack
Lumberjack
Spear Goblins Bats Arrows Knight Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard Electro Wizard
Lumberjack Bats Knight Electro Wizard
Lumberjack Bats Knight Electro Wizard
Lumberjack Bats Knight Electro Wizard
Arrows Lumberjack
Arrows Spear Goblins Bats Electro Wizard Lumberjack
Bats Electro Wizard Spear Goblins Arrows Wizard
Arrows Electro Wizard
Lumberjack
Knight Spear Goblins Electro Wizard Lumberjack
Bats Electro Wizard Spear Goblins Arrows Knight Wizard Lumberjack
Arrows Spear Goblins Bats Wizard Electro Wizard
Lumberjack Bats Knight Wizard Electro Wizard
Wizard Bats Arrows Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Bats Arrows Knight Electro Wizard Lumberjack
Arrows Spear Goblins Bats Knight Wizard Electro Wizard Lumberjack
Arrows Wizard Spear Goblins Bats Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Spear Goblins Bats Arrows Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Spear Goblins Electro Wizard
Electro Wizard Arrows Knight Wizard Lumberjack
Lumberjack Spear Goblins Bats Knight Electro Wizard
Lumberjack Bats Knight Electro Wizard
Knight Lumberjack
Arrows Wizard Bats Electro Wizard
Spear Goblins Bats Knight Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Spear Goblins Bats Knight
Bats Knight Lumberjack
Arrows Electro Wizard
Knight Wizard Lumberjack
Wizard
Electro Wizard Spear Goblins Bats Knight Lumberjack
Bats Arrows Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Spear Goblins Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Electro Wizard Lumberjack
Arrows Knight Wizard Electro Wizard
Arrows Wizard
Knight
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Spear Goblins Bats
Arrows Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard Lumberjack
Arrows Wizard
Arrows
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard

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