My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Baby Dragon
Zap
Goblin Barrel Guards
Barbarian Barrel
Goblin Barrel Guards Electro Wizard
The Log
Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Baby Dragon Electro Wizard
Fireball
Goblin Barrel Baby Dragon Electro Wizard
Poison
Guards Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Tornado Baby Dragon Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Guards Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Lightning Mega Knight
Goblin Barrel
Arrows Guards Baby Dragon Mega Knight
Guards
Goblin Barrel
Tornado
Baby Dragon Mega Knight
Baby Dragon
Tornado Goblin Barrel Lightning Electro Wizard Mega Knight
Lightning
Arrows Baby Dragon
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Arrows Goblin Barrel Tornado Baby Dragon Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Tornado Lightning
Goblin Barrel
Guards
Baby Dragon Electro Wizard
Tornado
Arrows Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Guards Tornado Mega Knight
Lightning
Arrows
Electro Wizard
Guards Tornado Mega Knight
Mega Knight
Arrows Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Tornado Mega Knight Lightning Electro Wizard
Guards Electro Wizard Mega Knight
Lightning Arrows Tornado Mega Knight
Arrows Tornado Guards Baby Dragon Electro Wizard Mega Knight
Tornado Lightning Electro Wizard Arrows Baby Dragon
Lightning Arrows Baby Dragon Electro Wizard Mega Knight
Tornado
Guards Tornado Electro Wizard Mega Knight
Guards Electro Wizard Arrows Tornado Baby Dragon Mega Knight
Arrows Tornado Baby Dragon Electro Wizard
Mega Knight Guards Lightning Electro Wizard
Mega Knight Arrows Guards Tornado Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Tornado Lightning Electro Wizard Mega Knight
Mega Knight Arrows Tornado Electro Wizard
Arrows Mega Knight Guards Tornado Baby Dragon Electro Wizard
Arrows Tornado Baby Dragon Guards Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Arrows Guards Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Electro Wizard
Electro Wizard Arrows Baby Dragon Lightning Mega Knight
Guards Mega Knight Lightning Electro Wizard
Guards Lightning Mega Knight Tornado Electro Wizard
Guards Mega Knight
Arrows Tornado Baby Dragon Electro Wizard
Guards Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Tornado Baby Dragon
Guards
Mega Knight Guards
Lightning Mega Knight Arrows Guards Tornado Electro Wizard
Lightning Mega Knight Guards
Baby Dragon Mega Knight
Guards Electro Wizard Tornado Baby Dragon Lightning
Arrows Mega Knight Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows Guards
Arrows Baby Dragon Mega Knight
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Lightning
Arrows Tornado Lightning
Lightning Guards Tornado Electro Wizard
Lightning Arrows Tornado Electro Wizard
Lightning Arrows Tornado Baby Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Mega Knight
Lightning Arrows Tornado
Lightning
Lightning Arrows Baby Dragon Electro Wizard Mega Knight
Lightning Arrows Tornado Baby Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Baby Dragon
Arrows Tornado Baby Dragon Mega Knight
Arrows Tornado Baby Dragon Lightning Electro Wizard
Lightning Arrows Tornado Baby Dragon Mega Knight
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Tornado Baby Dragon Electro Wizard
Lightning Electro Wizard Guards
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Guards
Lightning Arrows Tornado Baby Dragon Electro Wizard
Arrows
Lightning Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon Lightning
Lightning Arrows Tornado
Mega Knight
Guards Tornado Baby Dragon Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Baby Dragon Electro Wizard Mega Knight

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