My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Barbarians Baby Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Barbarians Elite Barbarians Valkyrie Executioner Lumberjack
The Log
Archers Barbarians Elite Barbarians Lumberjack
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Elite Barbarians Valkyrie Baby Dragon Executioner Lumberjack
Fireball
Archers Barbarians Elite Barbarians Baby Dragon Executioner Lumberjack
Poison
Archers Barbarians Executioner
Lightning
Elite Barbarians Valkyrie Baby Dragon Executioner Lumberjack
Rocket
Barbarians Elite Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Valkyrie Baby Dragon Lumberjack Barbarians Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Valkyrie Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Elite Barbarians Baby Dragon Lumberjack
Arrows
Elite Barbarians Archers Lumberjack
Barbarians
Elite Barbarians
Arrows Valkyrie Archers Lumberjack
Valkyrie
Archers Elite Barbarians Lumberjack Baby Dragon Executioner
Baby Dragon
Archers Valkyrie Lumberjack
Executioner
Valkyrie
Lumberjack
Valkyrie Archers Arrows Elite Barbarians Baby Dragon

Defense Synergies 2 10

Archers
Valkyrie Baby Dragon Lumberjack
Arrows
Barbarians Valkyrie Lumberjack
Barbarians
Arrows
Elite Barbarians
Valkyrie
Valkyrie
Archers Elite Barbarians Arrows Baby Dragon Executioner Lumberjack
Baby Dragon
Archers Valkyrie Lumberjack
Executioner
Valkyrie Lumberjack
Lumberjack
Archers Arrows Valkyrie Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Executioner
Barbarians Elite Barbarians Lumberjack Valkyrie Executioner
Barbarians Lumberjack Archers Elite Barbarians Valkyrie Executioner
Barbarians Elite Barbarians Lumberjack Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie Lumberjack
Arrows Archers Valkyrie Baby Dragon Executioner Lumberjack
Archers Arrows Baby Dragon Executioner
Arrows Barbarians Valkyrie Baby Dragon
Barbarians Elite Barbarians Lumberjack
Elite Barbarians Archers Barbarians Valkyrie Lumberjack
Archers Barbarians Valkyrie Executioner Arrows Baby Dragon Lumberjack
Arrows Executioner Archers Baby Dragon
Barbarians Lumberjack Elite Barbarians Valkyrie
Valkyrie Executioner Arrows Barbarians Baby Dragon Lumberjack
Barbarians Elite Barbarians Lumberjack
Barbarians Elite Barbarians Lumberjack
Barbarians Arrows Elite Barbarians Valkyrie Executioner Lumberjack
Arrows Archers Barbarians Elite Barbarians Valkyrie Baby Dragon Executioner Lumberjack
Arrows Valkyrie Baby Dragon Executioner Archers Barbarians Lumberjack
Barbarians Elite Barbarians Lumberjack
Valkyrie Archers Arrows Barbarians Elite Barbarians Baby Dragon Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Archers Elite Barbarians
Archers Arrows Elite Barbarians Valkyrie Baby Dragon Executioner Lumberjack
Barbarians Lumberjack Elite Barbarians Valkyrie
Valkyrie Lumberjack Barbarians Elite Barbarians
Barbarians Elite Barbarians Valkyrie Executioner Lumberjack
Arrows Executioner Archers Baby Dragon
Archers Barbarians Elite Barbarians Valkyrie Lumberjack
Barbarians Elite Barbarians Valkyrie Lumberjack
Barbarians Elite Barbarians Valkyrie Baby Dragon
Barbarians
Barbarians Elite Barbarians Valkyrie Lumberjack
Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Executioner Lumberjack
Archers Barbarians Valkyrie Baby Dragon Executioner
Barbarians Elite Barbarians Archers Valkyrie Baby Dragon Executioner Lumberjack
Arrows Valkyrie Executioner Archers Barbarians Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Barbarians Valkyrie
Executioner Arrows Valkyrie Baby Dragon
Arrows Executioner Baby Dragon
Archers Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Elite Barbarians Lumberjack
Arrows Valkyrie
Archers Arrows Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Archers Arrows Baby Dragon Executioner
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Valkyrie Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Elite Barbarians Archers Arrows Baby Dragon Executioner
Elite Barbarians
Arrows
Arrows
Arrows
Archers Barbarians
Archers Arrows Baby Dragon Executioner
Arrows
Valkyrie Baby Dragon Executioner Lumberjack
Arrows Baby Dragon Executioner
Arrows
Elite Barbarians Executioner
Elite Barbarians Baby Dragon
Executioner
Baby Dragon Executioner

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