My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Musketeer
Zap
Barbarian Barrel
Barbarians Musketeer Wizard
The Log
Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Barbarians Musketeer Wizard Elixir Collector
Poison
Barbarians Musketeer Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Musketeer Wizard Elixir Collector
Rocket
Barbarians Musketeer Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Elixir Collector Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Musketeer Freeze Barbarians Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Musketeer Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Freeze
Barbarians
Mini P.E.K.K.A
Giant Arrows Musketeer Wizard
Musketeer
Giant Mini P.E.K.K.A
Giant
Arrows Mini P.E.K.K.A Musketeer Wizard
Wizard
Mini P.E.K.K.A Giant
Elixir Collector
Freeze
Arrows

Defense Synergies 0 6

Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Musketeer Wizard Freeze
Musketeer
Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A Freeze
Elixir Collector
Freeze
Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer Freeze
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Mini P.E.K.K.A
Arrows Freeze Musketeer
Musketeer Arrows Wizard Freeze
Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Arrows Musketeer Wizard Freeze
Arrows Musketeer Wizard
Barbarians Mini P.E.K.K.A Musketeer Wizard Freeze
Wizard Arrows Barbarians Mini P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Freeze
Barbarians Wizard Arrows Mini P.E.K.K.A Musketeer
Arrows Barbarians Musketeer Wizard
Arrows Wizard Freeze Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Wizard Arrows Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Wizard Musketeer Freeze
Mini P.E.K.K.A Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Freeze Barbarians Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians
Barbarians Mini P.E.K.K.A Wizard
Wizard Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Freeze
Arrows Barbarians Mini P.E.K.K.A Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Freeze
Wizard Arrows
Arrows Wizard Musketeer Freeze
Arrows Musketeer Wizard
Arrows Wizard Freeze
Arrows Wizard
Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard Freeze
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows Freeze
Arrows Wizard
Barbarians Musketeer Freeze
Arrows Musketeer Wizard
Freeze
Arrows
Mini P.E.K.K.A Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze

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