My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Flying Machine Royal Hogs Witch
Zap
Flying Machine Royal Hogs Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Royal Hogs Witch
The Log
Barbarians Royal Hogs Witch
Earthquake
Barbarians Royal Hogs Witch
Arrows
Flying Machine Royal Hogs Witch
Royal Delivery
Barbarians Valkyrie Flying Machine Wizard Royal Hogs Witch
Fireball
Barbarians Flying Machine Wizard Royal Hogs Witch
Poison
Barbarians Flying Machine Wizard Royal Hogs Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Flying Machine Barbarians Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Flying Machine

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs
Barbarians
Valkyrie
Flying Machine Wizard Royal Hogs Witch
Flying Machine
Valkyrie Royal Hogs
Wizard
Valkyrie Royal Hogs Rage
Royal Hogs
Arrows Valkyrie Flying Machine Wizard
Rage
Witch Wizard
Witch
Rage Valkyrie

Defense Synergies 0 5

Arrows
Barbarians Valkyrie
Barbarians
Arrows
Valkyrie
Arrows Flying Machine Wizard Witch
Flying Machine
Valkyrie
Wizard
Valkyrie
Royal Hogs
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard
Barbarians Valkyrie Flying Machine Witch
Barbarians Witch Valkyrie
Barbarians Witch Valkyrie
Arrows Barbarians Valkyrie
Arrows Valkyrie Flying Machine
Arrows Flying Machine Wizard Witch
Arrows Barbarians Valkyrie Flying Machine
Barbarians Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Witch
Barbarians Valkyrie Flying Machine Wizard Witch
Valkyrie Wizard Arrows Barbarians Witch
Barbarians
Barbarians
Barbarians Wizard Arrows Valkyrie Witch
Arrows Barbarians Valkyrie Flying Machine Wizard Witch
Arrows Valkyrie Wizard Witch Barbarians Flying Machine
Barbarians
Valkyrie Wizard Arrows Barbarians Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Arrows Valkyrie Flying Machine Wizard
Barbarians Valkyrie Witch
Valkyrie Barbarians
Barbarians Valkyrie Witch
Arrows Wizard Flying Machine Witch
Barbarians Valkyrie Flying Machine Witch
Barbarians Valkyrie
Barbarians Valkyrie Flying Machine Witch
Witch Barbarians
Barbarians Valkyrie Flying Machine Witch
Arrows Barbarians Valkyrie
Barbarians Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Flying Machine Witch
Barbarians Witch Valkyrie Flying Machine
Arrows Valkyrie Barbarians Flying Machine Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Barbarians Valkyrie Flying Machine
Wizard Arrows Valkyrie
Arrows Wizard Flying Machine Witch
Arrows Flying Machine Wizard Witch
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Valkyrie Flying Machine Wizard
Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard Witch
Arrows Flying Machine Wizard
Arrows
Arrows Flying Machine Wizard
Arrows Valkyrie Flying Machine Wizard Witch
Arrows Wizard
Arrows Barbarians Flying Machine
Arrows Valkyrie Wizard Witch
Witch
Arrows Flying Machine Wizard Witch
Arrows Flying Machine Wizard Witch
Arrows
Arrows Flying Machine Wizard Witch
Flying Machine Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Barbarians Flying Machine Witch
Arrows Flying Machine Wizard Witch
Arrows
Valkyrie Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Flying Machine
Flying Machine Witch
Flying Machine Witch
Flying Machine Witch

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