My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Barbarians Hog Rider Wizard Baby Dragon
Poison
Barbarians Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Hog Rider Baby Dragon Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Valkyrie Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Hog Rider
Barbarians
Hog Rider
Royal Giant
Arrows Fireball Hog Rider Wizard Baby Dragon
Fireball
Arrows Royal Giant Hog Rider Baby Dragon
Valkyrie
Hog Rider Wizard Baby Dragon
Hog Rider
Arrows Fireball Valkyrie Barbarians Royal Giant Wizard Baby Dragon
Wizard
Royal Giant Valkyrie Hog Rider
Baby Dragon
Royal Giant Fireball Valkyrie Hog Rider

Defense Synergies 0 6

Arrows
Barbarians Fireball Valkyrie
Barbarians
Arrows
Royal Giant
Fireball
Arrows Valkyrie
Valkyrie
Arrows Fireball Wizard Baby Dragon
Hog Rider
Wizard
Valkyrie
Baby Dragon
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie
Arrows Barbarians Fireball Valkyrie
Arrows Fireball Valkyrie Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Barbarians Fireball Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Barbarians Valkyrie Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Barbarians Baby Dragon
Barbarians
Barbarians Fireball
Barbarians Wizard Arrows Fireball Valkyrie
Arrows Fireball Barbarians Valkyrie Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Barbarians Fireball
Barbarians
Valkyrie Wizard Arrows Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Arrows Valkyrie Wizard Baby Dragon
Barbarians Valkyrie
Valkyrie Barbarians Fireball
Barbarians Valkyrie
Arrows Fireball Wizard Baby Dragon
Barbarians Fireball Valkyrie
Barbarians Valkyrie
Barbarians Fireball Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie Baby Dragon
Barbarians Fireball Valkyrie Baby Dragon
Arrows Valkyrie Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Valkyrie
Fireball Wizard Arrows Valkyrie Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Wizard
Arrows Barbarians Fireball Baby Dragon
Arrows Fireball Valkyrie Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Arrows Wizard Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Barbarians Fireball
Fireball Arrows Wizard Baby Dragon
Arrows Fireball
Fireball Valkyrie Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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