My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians Furnace
Zap
Archers Minions Royal Giant Furnace
Barbarian Barrel
Archers Barbarians Furnace
The Log
Archers Barbarians Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Barbarians Mini P.E.K.K.A
Fireball
Archers Minions Barbarians Furnace
Poison
Archers Minions Barbarians Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Mini P.E.K.K.A Furnace Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Archers Mini P.E.K.K.A Lightning
Minions
Royal Giant Mini P.E.K.K.A
Barbarians
Royal Giant
Arrows Minions Furnace Lightning Archers
Mini P.E.K.K.A
Archers Arrows Minions Furnace Lightning
Furnace
Royal Giant Mini P.E.K.K.A
Lightning
Royal Giant Arrows Mini P.E.K.K.A

Defense Synergies 0 9

Archers
Minions Mini P.E.K.K.A Furnace
Arrows
Barbarians Mini P.E.K.K.A Furnace Lightning
Minions
Archers
Barbarians
Arrows Furnace
Royal Giant
Mini P.E.K.K.A
Archers Arrows Furnace
Furnace
Archers Arrows Barbarians Mini P.E.K.K.A
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions
Barbarians Mini P.E.K.K.A Minions Furnace
Barbarians Mini P.E.K.K.A Furnace Archers Minions Lightning
Barbarians Mini P.E.K.K.A Minions Furnace
Lightning Arrows Barbarians Mini P.E.K.K.A
Arrows Archers Minions Furnace
Minions Furnace Lightning Archers Arrows
Lightning Arrows Barbarians
Barbarians Mini P.E.K.K.A Minions Furnace
Archers Barbarians Mini P.E.K.K.A
Archers Minions Barbarians Arrows Furnace
Arrows Minions Archers Furnace
Barbarians Mini P.E.K.K.A Furnace Minions Lightning
Arrows Minions Barbarians Mini P.E.K.K.A Furnace
Barbarians Mini P.E.K.K.A Furnace
Barbarians Mini P.E.K.K.A Furnace Lightning
Barbarians Arrows Minions Mini P.E.K.K.A Furnace
Arrows Archers Minions Barbarians Furnace
Arrows Furnace Archers Minions Barbarians
Barbarians Mini P.E.K.K.A
Archers Arrows Minions Barbarians Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Furnace
Archers Arrows Mini P.E.K.K.A Lightning
Barbarians Minions Mini P.E.K.K.A Furnace Lightning
Mini P.E.K.K.A Lightning Barbarians
Barbarians Mini P.E.K.K.A
Arrows Furnace Archers Minions
Mini P.E.K.K.A Archers Minions Barbarians Furnace Lightning
Mini P.E.K.K.A Barbarians
Lightning Minions Barbarians Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Lightning Arrows Barbarians
Barbarians Mini P.E.K.K.A Lightning
Archers Barbarians Furnace
Barbarians Archers Minions Mini P.E.K.K.A Furnace Lightning
Arrows Minions Archers Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Barbarians
Arrows Furnace
Arrows Minions Furnace
Archers Arrows Furnace
Arrows Lightning
Arrows Lightning
Lightning Minions Mini P.E.K.K.A
Lightning Arrows
Lightning Archers Arrows
Lightning
Lightning Arrows Minions
Lightning Arrows Furnace
Lightning Arrows Furnace
Lightning Arrows Furnace
Lightning Arrows
Minions Mini P.E.K.K.A Lightning
Lightning Archers Arrows Mini P.E.K.K.A
Lightning Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Furnace
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows Furnace
Lightning Minions
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Archers Minions Barbarians
Lightning Archers Arrows
Arrows
Lightning Mini P.E.K.K.A
Arrows Lightning
Lightning Arrows
Minions Lightning
Lightning
Lightning

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