My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Barbarians Inferno Tower Wizard Witch Giant Skeleton
The Log
Barbarians Witch Giant Skeleton
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Giant Skeleton
Fireball
Barbarians Inferno Tower Wizard Witch
Poison
Barbarians Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Barbarians Inferno Tower Wizard Witch Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Barbarian Barrel Arrows Barbarians Inferno Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Giant Skeleton
Barbarians
Inferno Tower
Wizard
Giant Skeleton Golem
Barbarian Barrel
Giant Skeleton Golem
Witch
Giant Skeleton Golem
Giant Skeleton
Arrows Wizard Barbarian Barrel Witch
Golem
Arrows Wizard Barbarian Barrel Witch

Defense Synergies 0 10

Arrows
Barbarians Inferno Tower Barbarian Barrel Giant Skeleton
Barbarians
Arrows
Inferno Tower
Arrows Barbarian Barrel
Wizard
Barbarian Barrel Giant Skeleton
Barbarian Barrel
Arrows Inferno Tower Wizard Witch Giant Skeleton
Witch
Barbarian Barrel Giant Skeleton
Giant Skeleton
Arrows Wizard Barbarian Barrel Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Barbarian Barrel
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Witch Giant Skeleton
Barbarians Inferno Tower Witch
Arrows Barbarians Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel
Inferno Tower Arrows Wizard Witch
Arrows Barbarians Inferno Tower Barbarian Barrel Giant Skeleton
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Barbarian Barrel Giant Skeleton
Barbarians Witch Arrows Wizard Barbarian Barrel Giant Skeleton
Arrows Inferno Tower Wizard Witch
Barbarians Inferno Tower Wizard Witch Giant Skeleton
Wizard Arrows Barbarians Barbarian Barrel Witch
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Wizard Arrows Inferno Tower Witch
Arrows Barbarians Wizard Barbarian Barrel Witch
Arrows Wizard Barbarian Barrel Witch Barbarians Giant Skeleton
Barbarians Inferno Tower
Wizard Arrows Barbarians Barbarian Barrel Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Barbarian Barrel Witch Giant Skeleton
Arrows Wizard Barbarian Barrel
Barbarians Giant Skeleton Inferno Tower Witch
Giant Skeleton Barbarians Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Giant Skeleton Witch
Arrows Wizard Witch
Barbarians Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Barbarians
Giant Skeleton Barbarians Inferno Tower Barbarian Barrel Witch
Inferno Tower Witch Barbarians
Barbarians Inferno Tower Witch Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Inferno Tower Wizard Witch
Wizard Barbarians Witch
Barbarians Inferno Tower Witch Barbarian Barrel Giant Skeleton
Arrows Barbarians Inferno Tower Wizard Barbarian Barrel Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel
Arrows Barbarian Barrel Giant Skeleton
Arrows Barbarians Barbarian Barrel Giant Skeleton
Wizard Arrows Barbarian Barrel
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Witch
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Witch
Giant Skeleton
Arrows Wizard
Arrows Barbarians Barbarian Barrel
Arrows Wizard Barbarian Barrel Witch
Witch
Arrows Wizard Barbarian Barrel Witch
Arrows Wizard Witch
Arrows Barbarian Barrel
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Barbarians Barbarian Barrel Witch
Arrows Wizard Witch
Arrows Barbarian Barrel
Wizard
Arrows Wizard
Arrows Giant Skeleton
Witch Giant Skeleton
Witch
Barbarian Barrel Witch Giant Skeleton

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