My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Lava Hound
Giant Snowball
Barbarians Minion Horde Balloon Lava Hound
Zap
Minion Horde Balloon Lava Hound
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minion Horde Lava Hound
Royal Delivery
Barbarians Minion Horde Wizard Balloon Lava Hound
Fireball
Barbarians Minion Horde Wizard Balloon Lava Hound
Poison
Barbarians Minion Horde Wizard Balloon Lava Hound
Lightning
Wizard Balloon
Rocket
Barbarians Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Barbarians Minion Horde Wizard Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Arrows Barbarians Minion Horde

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound
Barbarians
Balloon
Minion Horde
Lava Hound
Wizard
Balloon
Rocket
Lava Hound
Balloon
Arrows Lava Hound Barbarians Wizard The Log
The Log
Balloon
Lava Hound
Arrows Minion Horde Balloon Rocket

Defense Synergies 0 5

Arrows
Barbarians
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians The Log
Wizard
The Log
Rocket
The Log
Balloon
The Log
Minion Horde Wizard Rocket
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Rocket
Barbarians Minion Horde
Arrows Barbarians Rocket The Log
Arrows The Log
Minion Horde Rocket Arrows Wizard
Rocket Arrows Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Arrows Wizard The Log
Arrows Minion Horde Wizard
Barbarians Minion Horde Wizard Rocket The Log
Wizard Rocket Arrows Barbarians Minion Horde The Log
Barbarians Minion Horde
Barbarians Minion Horde Rocket The Log
Barbarians Minion Horde Wizard Arrows
Arrows Barbarians Minion Horde Wizard The Log
Arrows Wizard The Log Barbarians
Barbarians
Wizard Arrows Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Wizard Rocket The Log
Barbarians Minion Horde Rocket The Log
Rocket Barbarians Minion Horde The Log
Barbarians Minion Horde
Arrows Wizard Rocket Minion Horde
Rocket Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Rocket Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Rocket Arrows Barbarians The Log
Barbarians Rocket Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Minion Horde Rocket The Log
Arrows Barbarians Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket The Log
Arrows The Log
Rocket Arrows Minion Horde The Log
Arrows Barbarians Rocket The Log
Wizard Rocket Arrows Minion Horde The Log
Arrows Wizard Minion Horde Rocket
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Rocket Minion Horde
Rocket Arrows Minion Horde Wizard The Log
Arrows Wizard Rocket
Rocket The Log
Arrows Minion Horde Rocket
Arrows The Log
Rocket Arrows Minion Horde Wizard The Log
Arrows Minion Horde Wizard Rocket The Log
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Wizard The Log
Rocket Arrows Wizard The Log
Rocket Minion Horde The Log
Rocket Arrows Wizard
Rocket The Log
Rocket Arrows Barbarians Minion Horde The Log
Arrows The Log Wizard
Minion Horde
Arrows The Log Wizard
Arrows Wizard The Log
Rocket Arrows The Log
Arrows Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Rocket The Log
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows Wizard The Log
Minion Horde Barbarians Rocket
Rocket Arrows Wizard
Arrows The Log
Minion Horde Wizard Rocket
Arrows The Log Wizard
Rocket Arrows
Minion Horde
Minion Horde Rocket The Log
Rocket
Rocket The Log

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