My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Hog Rider Prince
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider
Zap
Minion Horde Royal Giant Prince
Barbarian Barrel
Barbarians Elite Barbarians Musketeer
The Log
Barbarians Royal Giant Elite Barbarians Musketeer Hog Rider Prince
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elite Barbarians Musketeer Hog Rider Prince
Fireball
Barbarians Minion Horde Elite Barbarians Musketeer Hog Rider
Poison
Barbarians Minion Horde Musketeer
Lightning
Elite Barbarians Musketeer Prince
Rocket
Barbarians Minion Horde Elite Barbarians Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Hog Rider Barbarians Minion Horde Prince Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Musketeer Hog Rider Barbarians

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Hog Rider Prince
Barbarians
Hog Rider
Minion Horde
Royal Giant Hog Rider Prince
Royal Giant
Arrows Minion Horde Elite Barbarians Musketeer Hog Rider
Elite Barbarians
Arrows Royal Giant Hog Rider
Musketeer
Hog Rider Royal Giant Prince
Hog Rider
Arrows Musketeer Barbarians Minion Horde Royal Giant Elite Barbarians Prince
Prince
Arrows Minion Horde Musketeer Hog Rider

Defense Synergies 0 3

Arrows
Barbarians Prince
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Royal Giant
Elite Barbarians
Musketeer
Hog Rider
Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Barbarians Minion Horde Elite Barbarians Musketeer Prince
Barbarians Minion Horde Prince Elite Barbarians Musketeer
Barbarians Minion Horde Elite Barbarians Prince Musketeer
Arrows Barbarians Elite Barbarians Prince
Arrows Musketeer
Minion Horde Musketeer Arrows
Arrows Barbarians Musketeer
Barbarians Minion Horde Elite Barbarians Musketeer Prince
Elite Barbarians Barbarians Minion Horde Musketeer Prince
Barbarians Minion Horde Arrows Musketeer
Arrows Minion Horde Musketeer
Barbarians Minion Horde Prince Elite Barbarians Musketeer
Arrows Barbarians Minion Horde Prince
Barbarians Elite Barbarians Minion Horde Prince
Barbarians Minion Horde Elite Barbarians Prince
Barbarians Minion Horde Arrows Elite Barbarians Musketeer Prince
Arrows Barbarians Minion Horde Elite Barbarians Musketeer Prince
Arrows Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Prince
Arrows Barbarians Minion Horde Elite Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Prince
Arrows Elite Barbarians Musketeer Prince
Barbarians Minion Horde Elite Barbarians Musketeer Prince
Prince Barbarians Minion Horde Elite Barbarians Musketeer
Barbarians Minion Horde Elite Barbarians Musketeer Prince
Arrows Minion Horde Musketeer
Prince Barbarians Minion Horde Elite Barbarians Musketeer
Barbarians Minion Horde Elite Barbarians Prince
Minion Horde Barbarians Elite Barbarians Prince
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Elite Barbarians Musketeer Prince
Arrows Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince Minion Horde
Barbarians Minion Horde Musketeer
Barbarians Elite Barbarians Minion Horde Musketeer Prince
Arrows Barbarians Minion Horde Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Barbarians Musketeer Prince
Arrows Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Arrows
Minion Horde Elite Barbarians Musketeer Prince
Arrows Minion Horde Musketeer Prince
Arrows Musketeer
Elite Barbarians Musketeer
Arrows Minion Horde Musketeer
Arrows Elite Barbarians Musketeer Prince
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer Prince
Arrows
Minion Horde Musketeer Prince
Arrows
Musketeer Prince
Arrows Barbarians Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Elite Barbarians Arrows Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde Elite Barbarians
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Barbarians Musketeer Prince
Arrows Musketeer
Arrows
Minion Horde Musketeer Prince
Arrows Musketeer
Arrows
Minion Horde Elite Barbarians Musketeer Prince
Minion Horde Elite Barbarians Musketeer
Musketeer
Musketeer Prince

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