My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Barrel Witch Ice Wizard
The Log
Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Goblin Barrel Witch Ice Wizard
Fireball
Barbarians Hog Rider Goblin Barrel Witch Ice Wizard
Poison
Barbarians Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Ice Wizard Valkyrie Hog Rider Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Barrel Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Barbarians
Hog Rider
Valkyrie
Hog Rider Goblin Barrel Witch
Hog Rider
Arrows Valkyrie Rage Barbarians Goblin Barrel Witch
Rage
Hog Rider Witch
Goblin Barrel
Valkyrie Arrows Hog Rider Ice Wizard
Witch
Rage Valkyrie Hog Rider
Ice Wizard
Goblin Barrel

Defense Synergies 0 6

Arrows
Barbarians Valkyrie Ice Wizard
Barbarians
Arrows
Valkyrie
Arrows Witch Ice Wizard
Hog Rider
Rage
Goblin Barrel
Witch
Valkyrie Ice Wizard
Ice Wizard
Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Valkyrie Witch Ice Wizard
Barbarians Witch Valkyrie Ice Wizard
Barbarians Witch Valkyrie Ice Wizard
Arrows Barbarians Valkyrie
Arrows Valkyrie Ice Wizard
Arrows Witch Ice Wizard
Arrows Barbarians Valkyrie
Barbarians Witch Ice Wizard
Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Arrows
Arrows Witch Ice Wizard
Barbarians Valkyrie Witch Ice Wizard
Valkyrie Arrows Barbarians Witch
Barbarians
Barbarians
Barbarians Arrows Valkyrie Witch
Arrows Barbarians Valkyrie Witch Ice Wizard
Arrows Valkyrie Witch Barbarians Ice Wizard
Barbarians
Valkyrie Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Arrows Valkyrie
Barbarians Valkyrie Witch
Valkyrie Barbarians
Barbarians Valkyrie Witch
Arrows Witch Ice Wizard
Barbarians Valkyrie Witch Ice Wizard
Barbarians Valkyrie
Barbarians Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Arrows Barbarians Valkyrie
Barbarians Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Witch Valkyrie
Arrows Valkyrie Barbarians Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ice Wizard
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Witch Ice Wizard
Arrows Witch
Arrows Ice Wizard
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows Barbarians
Arrows Valkyrie Witch Ice Wizard
Witch
Arrows Witch Ice Wizard
Arrows Witch
Arrows
Arrows Witch Ice Wizard
Witch
Arrows
Arrows
Arrows
Barbarians Witch
Arrows Witch Ice Wizard
Arrows
Valkyrie
Arrows
Arrows
Witch
Witch
Witch

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