My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Executioner
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Executioner P.E.K.K.A
Fireball
Barbarians Hog Rider Executioner
Poison
Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Hog Rider Freeze Barbarians Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Hog Rider Freeze

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Freeze Lightning
Barbarians
Hog Rider
Hog Rider
Arrows Freeze Lightning Barbarians Tornado Executioner
Tornado
Executioner P.E.K.K.A Hog Rider Freeze
Freeze
Hog Rider Arrows Tornado
Executioner
Tornado Hog Rider P.E.K.K.A
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Tornado Executioner

Defense Synergies 2 4

Arrows
Barbarians Tornado Lightning P.E.K.K.A
Barbarians
Arrows
Hog Rider
Tornado
Executioner P.E.K.K.A Arrows
Freeze
Executioner
Tornado
Lightning
Arrows
P.E.K.K.A
Tornado Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner
Barbarians P.E.K.K.A Executioner
Barbarians Tornado P.E.K.K.A Freeze Executioner Lightning
Barbarians P.E.K.K.A
Lightning Arrows Barbarians Tornado P.E.K.K.A
Arrows Tornado Freeze Executioner
Tornado Lightning Arrows Freeze Executioner
Lightning Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Tornado
Tornado Barbarians
Barbarians Executioner Arrows Tornado Freeze
Arrows Executioner Tornado
Barbarians P.E.K.K.A Freeze Lightning
Executioner Arrows Barbarians Tornado Freeze P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Tornado Freeze Lightning P.E.K.K.A
Barbarians Arrows Tornado Executioner P.E.K.K.A
Arrows Barbarians Tornado Executioner
Arrows Tornado Freeze Executioner Barbarians
Barbarians P.E.K.K.A Tornado
Arrows Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Executioner Lightning
Barbarians P.E.K.K.A Lightning
Lightning P.E.K.K.A Barbarians Tornado
Barbarians P.E.K.K.A Executioner
Arrows Executioner Tornado Freeze
P.E.K.K.A Barbarians Lightning
P.E.K.K.A Barbarians
Freeze Lightning P.E.K.K.A Barbarians Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Arrows Barbarians Tornado
Barbarians Lightning P.E.K.K.A Executioner
Barbarians Executioner
Barbarians Tornado Freeze Executioner Lightning P.E.K.K.A
Arrows Executioner Barbarians Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Freeze
Arrows Tornado Executioner
Lightning Arrows
Lightning Arrows Barbarians Freeze
Executioner Arrows
Arrows Executioner Tornado Freeze
Arrows Tornado Executioner
Arrows Tornado Freeze Executioner Lightning
Arrows Tornado Lightning
Lightning Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado Executioner
Lightning Executioner
Lightning Arrows Freeze
Lightning Arrows
Lightning Arrows Executioner
Lightning Arrows Executioner
Lightning Arrows Tornado Freeze
Lightning
Lightning Arrows Executioner
Lightning Arrows Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Barbarians
Arrows Tornado Freeze Executioner
Arrows Tornado Executioner Lightning
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado Executioner
Lightning Freeze
Lightning
Lightning Arrows
Lightning Arrows Freeze
P.E.K.K.A
Arrows Lightning
Lightning Barbarians Freeze
Lightning Arrows Tornado Executioner
Freeze
Arrows
Lightning Executioner
Arrows Executioner Lightning
Lightning Arrows Tornado
Executioner P.E.K.K.A
Tornado Freeze Lightning
Tornado Executioner Lightning
Lightning Tornado Freeze Executioner

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