My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Graveyard
Giant Snowball
Barbarians Hog Rider Lumberjack Graveyard
Zap
Bandit Graveyard
Barbarian Barrel
Barbarians Ice Wizard Bandit Lumberjack Graveyard
The Log
Barbarians Hog Rider Bandit Lumberjack Graveyard
Earthquake
Barbarians Hog Rider Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Hog Rider Ice Wizard Bandit Lumberjack Graveyard
Fireball
Barbarians Hog Rider Ice Wizard Bandit Lumberjack
Poison
Barbarians Ice Wizard Graveyard
Lightning
Ice Wizard Bandit Lumberjack
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Bandit Hog Rider Poison Lumberjack Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Bandit Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Graveyard Bandit Lumberjack
Barbarians
Hog Rider
Hog Rider
Arrows Barbarians Poison Bandit Lumberjack Graveyard
Poison
Graveyard Hog Rider
Ice Wizard
Bandit Lumberjack Graveyard
Bandit
Arrows Hog Rider Ice Wizard Lumberjack Graveyard
Lumberjack
Arrows Hog Rider Ice Wizard Bandit Graveyard
Graveyard
Arrows Poison Hog Rider Ice Wizard Bandit Lumberjack

Defense Synergies 0 8

Arrows
Barbarians Ice Wizard Bandit Lumberjack
Barbarians
Arrows
Hog Rider
Poison
Ice Wizard
Ice Wizard
Arrows Poison Bandit Lumberjack
Bandit
Arrows Ice Wizard Lumberjack
Lumberjack
Arrows Ice Wizard Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Lumberjack Ice Wizard Bandit
Barbarians Lumberjack Ice Wizard Bandit
Barbarians Lumberjack Ice Wizard Bandit
Arrows Barbarians Poison Lumberjack
Arrows Ice Wizard Bandit Lumberjack
Arrows Poison Ice Wizard
Arrows Barbarians Poison Bandit
Barbarians Ice Wizard Lumberjack
Barbarians Ice Wizard Bandit Lumberjack
Barbarians Poison Ice Wizard Arrows Bandit Lumberjack
Arrows Poison Ice Wizard
Barbarians Lumberjack Ice Wizard Bandit
Arrows Barbarians Poison Lumberjack
Barbarians Bandit Lumberjack
Barbarians Bandit Lumberjack
Barbarians Arrows Poison Lumberjack
Arrows Barbarians Ice Wizard Bandit Lumberjack
Arrows Poison Barbarians Ice Wizard Bandit Lumberjack
Barbarians Lumberjack
Arrows Barbarians Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Bandit
Poison Bandit Arrows Lumberjack
Barbarians Bandit Lumberjack
Lumberjack Barbarians Bandit
Barbarians Bandit Lumberjack
Arrows Poison Ice Wizard
Barbarians Ice Wizard Bandit Lumberjack
Barbarians Lumberjack
Barbarians Poison Bandit
Barbarians
Barbarians Lumberjack
Arrows Barbarians Poison
Barbarians Bandit Lumberjack
Barbarians
Barbarians Poison Lumberjack
Arrows Poison Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Bandit
Arrows Poison Ice Wizard Bandit
Arrows Poison Bandit
Arrows Barbarians Poison
Poison Arrows
Arrows Poison Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison Bandit
Poison Lumberjack
Poison Arrows Bandit
Poison Arrows
Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit
Arrows Poison
Poison
Arrows Poison
Arrows Barbarians Poison
Arrows Poison Ice Wizard
Arrows Poison Ice Wizard Bandit
Arrows Poison Bandit
Poison Arrows Bandit
Poison Arrows Ice Wizard
Poison
Poison Arrows Bandit
Arrows Poison
Arrows Poison
Barbarians Bandit
Poison Arrows Ice Wizard
Arrows
Poison Lumberjack
Arrows Poison
Arrows Poison
Poison
Poison
Poison Bandit

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