My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Barbarians Guards
Zap
Mortar Inferno Tower Guards
Barbarian Barrel
Mortar Tesla Barbarians Inferno Tower Guards
The Log
Barbarians Guards
Earthquake
Mortar Tesla Barbarians Inferno Tower Guards
Arrows
Guards
Royal Delivery
Barbarians Guards
Fireball
Mortar Tesla Barbarians Inferno Tower
Poison
Mortar Barbarians Inferno Tower Guards
Lightning
Mortar Tesla Inferno Tower
Rocket
Mortar Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Mortar Tesla Barbarians Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Mortar

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Lightning
Mortar
Arrows The Log
Tesla
Barbarians
Inferno Tower
Guards
The Log
Lightning
Arrows
The Log
Mortar Guards

Defense Synergies 3 13

Arrows
Mortar Tesla Barbarians Inferno Tower Lightning
Mortar
Arrows Tesla Inferno Tower Guards The Log
Tesla
The Log Arrows Mortar Inferno Tower Guards
Barbarians
Arrows
Inferno Tower
Guards The Log Arrows Mortar Tesla
Guards
Inferno Tower Mortar Tesla The Log
Lightning
Arrows The Log
The Log
Tesla Inferno Tower Mortar Guards Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Tesla Inferno Tower The Log
Barbarians Inferno Tower Mortar Tesla The Log
Mortar Tesla Barbarians Inferno Tower Lightning
Tesla Barbarians Inferno Tower Mortar Guards
Lightning Arrows Barbarians The Log
Arrows The Log Tesla Guards
Tesla Inferno Tower Lightning Arrows Mortar
Lightning Arrows Tesla Barbarians Inferno Tower The Log
Tesla Barbarians Inferno Tower Mortar
Guards Tesla Barbarians Inferno Tower
Barbarians Guards Arrows Tesla The Log
Arrows Tesla Inferno Tower
Mortar Tesla Barbarians Inferno Tower Guards Lightning The Log
Arrows Mortar Tesla Barbarians Guards The Log
Barbarians Inferno Tower Mortar Tesla
Barbarians Inferno Tower Mortar Tesla Lightning The Log
Tesla Barbarians Arrows Mortar Inferno Tower
Arrows Mortar Tesla Barbarians Guards The Log
Arrows Mortar The Log Tesla Barbarians Guards
Barbarians Mortar Tesla Inferno Tower
Arrows Tesla Barbarians Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Tesla Inferno Tower
Arrows Mortar Tesla Lightning The Log
Barbarians Guards Inferno Tower Lightning The Log
Guards Lightning Tesla Barbarians Inferno Tower The Log
Barbarians Inferno Tower Tesla Guards
Arrows Tesla
Guards Tesla Barbarians Inferno Tower Lightning
Inferno Tower Tesla Barbarians
Lightning Mortar Barbarians Inferno Tower The Log
Inferno Tower Tesla Barbarians Guards
Tesla Barbarians Inferno Tower Guards
Lightning Arrows Barbarians Guards The Log
Barbarians Lightning Tesla Inferno Tower Guards
Tesla Barbarians
Tesla Barbarians Inferno Tower Guards Mortar Lightning The Log
Arrows Tesla Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar Guards The Log
Arrows Mortar The Log
Lightning Arrows The Log
Lightning Arrows Barbarians Guards The Log
Arrows Mortar The Log
Arrows
Arrows Mortar The Log
Arrows The Log Lightning
Arrows The Log Mortar Lightning
Lightning Guards
Lightning Arrows Mortar The Log
Lightning Arrows
Lightning Mortar The Log
Lightning Arrows Mortar
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Mortar Barbarians The Log
Arrows The Log Mortar
Arrows Mortar The Log Lightning
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows
Lightning Guards
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows
Arrows Lightning The Log
Lightning Barbarians Guards
Lightning Arrows
Arrows The Log
Lightning
Arrows The Log Mortar Lightning
Lightning Arrows
Guards Lightning The Log
Lightning
Lightning Mortar The Log

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