My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Miner Lava Hound
Giant Snowball
Barbarians Flying Machine Guards Clone Baby Dragon Miner Lava Hound
Zap
Flying Machine Guards Clone Lava Hound
Barbarian Barrel
Barbarians Guards Clone
The Log
Barbarians Guards Clone
Earthquake
Barbarians Guards Clone
Arrows
Flying Machine Guards Clone Lava Hound
Royal Delivery
Barbarians Flying Machine Guards Clone Baby Dragon Miner Lava Hound
Fireball
Barbarians Flying Machine Clone Baby Dragon Lava Hound
Poison
Barbarians Flying Machine Guards Clone Lava Hound
Lightning
Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Clone Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Clone Miner Flying Machine Baby Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Clone Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Miner
Barbarians
Flying Machine
Lava Hound Clone Baby Dragon
Guards
Miner Clone Lava Hound
Clone
Lava Hound Flying Machine Guards Baby Dragon
Baby Dragon
Lava Hound Flying Machine Clone Miner
Miner
Guards Lava Hound Arrows Baby Dragon
Lava Hound
Arrows Flying Machine Clone Baby Dragon Miner Guards

Defense Synergies 0 4

Arrows
Barbarians
Barbarians
Arrows
Flying Machine
Guards Baby Dragon
Guards
Flying Machine Baby Dragon
Clone
Baby Dragon
Flying Machine Guards
Miner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Barbarians Flying Machine
Barbarians
Barbarians Guards
Arrows Barbarians
Arrows Flying Machine Guards Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Barbarians Flying Machine Baby Dragon
Barbarians
Guards Barbarians Miner
Barbarians Guards Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Barbarians Flying Machine Guards
Arrows Barbarians Guards Baby Dragon
Barbarians
Barbarians
Barbarians Arrows
Arrows Barbarians Flying Machine Guards Baby Dragon
Arrows Baby Dragon Barbarians Flying Machine Guards
Barbarians
Arrows Barbarians Flying Machine Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Arrows Flying Machine Baby Dragon Miner
Barbarians Guards
Guards Barbarians
Barbarians Guards
Arrows Flying Machine Baby Dragon
Guards Barbarians Flying Machine
Barbarians
Barbarians Flying Machine Baby Dragon
Barbarians Guards
Barbarians Flying Machine Guards
Arrows Barbarians Guards
Barbarians Guards
Barbarians Flying Machine Baby Dragon
Barbarians Guards Flying Machine Baby Dragon
Arrows Barbarians Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards Baby Dragon
Arrows Flying Machine Baby Dragon Miner
Arrows Flying Machine Baby Dragon Miner
Arrows Barbarians Flying Machine Guards
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Miner Flying Machine
Guards
Miner Arrows Flying Machine
Arrows Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Miner
Baby Dragon
Arrows
Arrows Barbarians Flying Machine Baby Dragon
Arrows Baby Dragon
Arrows Miner Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Flying Machine Guards
Arrows Miner
Arrows
Arrows
Barbarians Flying Machine Guards
Arrows Flying Machine Baby Dragon
Arrows
Miner Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Flying Machine
Flying Machine Guards Baby Dragon
Flying Machine
Flying Machine Baby Dragon Miner

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