Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy RIP

1 problems 4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Giant Skeleton Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Goblin Barrel Giant Skeleton
Giant Snowball Barbarians Goblin Barrel Lumberjack
Zap Goblin Barrel
Barbarian Barrel Barbarians Wizard Barbarian Hut Goblin Barrel Giant Skeleton Lumberjack
The Log Barbarians Barbarian Hut Goblin Barrel Giant Skeleton Lumberjack
Earthquake Barbarians Barbarian Hut Goblin Barrel
Arrows Goblin Barrel
Royal Delivery Barbarians Wizard Goblin Barrel Giant Skeleton Lumberjack
Fireball Barbarians Wizard Barbarian Hut Goblin Barrel Lumberjack
Poison Barbarians Wizard Barbarian Hut
Lightning Wizard Barbarian Hut Lumberjack
Rocket Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Lumberjack Barbarians Wizard Giant Skeleton Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Fireball Lumberjack

Synergies   0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows +
Barbarians + Barbarian Hut
Fireball +
Wizard + Giant Skeleton
+ Barbarians
+
+ Wizard
+

Counters   48 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball
Fireball Barbarians Arrows Barbarian Hut Wizard
Arrows Wizard Lumberjack Giant Skeleton Barbarians Fireball
Arrows Fireball
Wizard Fireball Lumberjack Barbarian Hut Barbarians Goblin Barrel Giant Skeleton
Arrows Wizard Fireball Barbarian Hut
Barbarians Wizard Giant Skeleton Fireball Barbarian Hut
Fireball Wizard Arrows
Wizard Lumberjack Barbarians Giant Skeleton Arrows Fireball
Barbarian Hut Barbarians Lumberjack Wizard
Barbarians Giant Skeleton Wizard
Barbarians Wizard Giant Skeleton
Wizard Fireball
Arrows Wizard Fireball
Barbarians Lumberjack Wizard
Barbarians Lumberjack Barbarian Hut
Lumberjack Fireball Giant Skeleton Barbarians
Barbarian Hut Barbarians Lumberjack
Wizard
Lumberjack Giant Skeleton Barbarians Barbarian Hut Fireball Wizard
Wizard Fireball Goblin Barrel
Fireball Wizard
Fireball
Fireball Giant Skeleton Barbarians Wizard Arrows
Barbarians Lumberjack
Fireball
Barbarian Hut Barbarians Lumberjack
Fireball Barbarian Hut Goblin Barrel
Fireball Barbarians Giant Skeleton Barbarian Hut
Fireball Wizard Giant Skeleton Lumberjack
Wizard Fireball Barbarians
Goblin Barrel Fireball
Fireball
Fireball Barbarians Giant Skeleton Wizard
Arrows Fireball Lumberjack Barbarian Hut Wizard
Arrows Wizard Fireball
Arrows Fireball Lumberjack Wizard
Arrows Wizard Lumberjack
Arrows Fireball Wizard
Wizard
Fireball Wizard Barbarians
Lumberjack Barbarians
Barbarians Giant Skeleton Barbarian Hut
Giant Skeleton Fireball Wizard Arrows Lumberjack
Wizard Fireball Barbarian Hut
Barbarians Giant Skeleton
Giant Skeleton
Fireball Wizard
Giant Skeleton Lumberjack
Barbarians Giant Skeleton
Wizard Giant Skeleton Goblin Barrel Barbarians
Barbarians Giant Skeleton Lumberjack
Barbarians
Barbarians Barbarian Hut Lumberjack
Lumberjack
Fireball Arrows Wizard Goblin Barrel Lumberjack
Barbarians Lumberjack Giant Skeleton Barbarian Hut
Wizard Lumberjack
Barbarians Wizard Lumberjack Giant Skeleton
Fireball Giant Skeleton Arrows Barbarians Lumberjack
Arrows Fireball Wizard Lumberjack Barbarians
Wizard Fireball
Fireball Wizard Lumberjack Barbarians
Lumberjack Barbarians Fireball
Barbarians Lumberjack Barbarian Hut Wizard
Lumberjack Arrows Wizard Barbarians
Giant Skeleton Lumberjack Barbarians
Arrows Barbarian Hut Wizard Fireball
Wizard Barbarians Lumberjack Barbarian Hut Giant Skeleton

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Fireball Arrows
Wizard Arrows
Wizard Arrows Lumberjack
Wizard Arrows Lumberjack
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard Lumberjack
Lumberjack Wizard Giant Skeleton
Arrows Wizard Fireball
Fireball
Arrows Wizard
Lumberjack Barbarians
Fireball Barbarian Hut
Fireball