My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Barbarians Goblin Barrel Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Barbarians Wizard Barbarian Hut Goblin Barrel Giant Skeleton Lumberjack
The Log
Barbarians Barbarian Hut Goblin Barrel Giant Skeleton Lumberjack
Earthquake
Barbarians Barbarian Hut Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Wizard Goblin Barrel Giant Skeleton Lumberjack
Fireball
Barbarians Wizard Barbarian Hut Goblin Barrel Lumberjack
Poison
Barbarians Wizard Barbarian Hut
Lightning
Wizard Barbarian Hut Lumberjack
Rocket
Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Lumberjack Barbarians Wizard Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Fireball Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Barbarian Hut Goblin Barrel Giant Skeleton Lumberjack
Barbarians
Fireball
Arrows
Wizard
Giant Skeleton Lumberjack
Barbarian Hut
Arrows Goblin Barrel Giant Skeleton
Goblin Barrel
Arrows Barbarian Hut Giant Skeleton Lumberjack
Giant Skeleton
Arrows Wizard Barbarian Hut Goblin Barrel Lumberjack
Lumberjack
Arrows Wizard Goblin Barrel Giant Skeleton

Defense Synergies 0 10

Arrows
Barbarians Fireball Barbarian Hut Giant Skeleton Lumberjack
Barbarians
Arrows
Fireball
Arrows Barbarian Hut Lumberjack
Wizard
Giant Skeleton Lumberjack
Barbarian Hut
Arrows Fireball
Goblin Barrel
Giant Skeleton
Arrows Wizard Lumberjack
Lumberjack
Arrows Fireball Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Wizard
Barbarians Barbarian Hut Lumberjack
Barbarians Barbarian Hut Lumberjack Giant Skeleton
Barbarians Barbarian Hut Lumberjack
Arrows Barbarians Fireball Giant Skeleton Lumberjack
Arrows Fireball Lumberjack
Arrows Fireball Wizard Barbarian Hut
Barbarian Hut Arrows Barbarians Fireball Giant Skeleton
Barbarians Barbarian Hut Lumberjack
Barbarians Giant Skeleton Lumberjack
Barbarians Arrows Fireball Wizard Giant Skeleton Lumberjack
Arrows Fireball Wizard Barbarian Hut
Barbarians Barbarian Hut Lumberjack Fireball Wizard Giant Skeleton
Fireball Wizard Barbarian Hut Arrows Barbarians Lumberjack
Barbarians Barbarian Hut Lumberjack
Barbarians Barbarian Hut Fireball Lumberjack
Barbarians Wizard Barbarian Hut Arrows Fireball Lumberjack
Arrows Fireball Barbarians Wizard Barbarian Hut Lumberjack
Arrows Wizard Barbarians Fireball Barbarian Hut Giant Skeleton Lumberjack
Barbarians Barbarian Hut Lumberjack
Wizard Arrows Barbarians Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Lumberjack Fireball Giant Skeleton
Fireball Arrows Wizard Lumberjack
Barbarians Giant Skeleton Lumberjack Barbarian Hut
Giant Skeleton Lumberjack Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Lumberjack
Arrows Fireball Wizard
Barbarians Fireball Barbarian Hut Giant Skeleton Lumberjack
Giant Skeleton Barbarians Barbarian Hut Lumberjack
Giant Skeleton Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut
Barbarians Giant Skeleton Lumberjack
Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball Wizard Barbarian Hut Lumberjack
Wizard Barbarians Fireball Barbarian Hut
Barbarians Fireball Barbarian Hut Giant Skeleton Lumberjack
Arrows Barbarians Fireball Wizard Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Barbarian Hut Giant Skeleton
Arrows Fireball
Arrows Fireball Barbarian Hut Giant Skeleton
Arrows Barbarians Fireball Barbarian Hut Giant Skeleton
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard Barbarian Hut
Arrows Fireball Wizard
Fireball Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Barbarian Hut
Arrows Fireball
Arrows Fireball Barbarian Hut
Arrows Fireball Wizard Barbarian Hut
Arrows Fireball Wizard Barbarian Hut
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Giant Skeleton
Arrows Fireball Wizard
Arrows Barbarians Fireball Barbarian Hut
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard
Barbarians Fireball Barbarian Hut
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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