Deck 4.0


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Bad

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rocket Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Miner
Giant Snowball Barbarians Musketeer Miner
Zap
Barbarian Barrel Barbarians Musketeer Valkyrie Ice Wizard
The Log Barbarians Musketeer
Earthquake Barbarians
Arrows
Royal Delivery Barbarians Musketeer Valkyrie Miner Ice Wizard
Fireball Barbarians Musketeer Ice Wizard
Poison Barbarians Musketeer Ice Wizard
Lightning Musketeer Valkyrie Ice Wizard
Rocket Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Rocket Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Arrows Ice Wizard Fireball Musketeer Valkyrie Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Arrows Ice Wizard Fireball

Synergies   0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Miner
Barbarians +
Fireball + Miner
Musketeer + Valkyrie Miner Ice Wizard
+ Musketeer
+ Miner
+ Musketeer Rocket Arrows Fireball Ice Wizard
+ Musketeer Miner

Counters   59 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Valkyrie
Valkyrie Ice Wizard Arrows Barbarians Fireball Musketeer Rocket
Arrows Valkyrie Fireball Ice Wizard Barbarians
Fireball Arrows Miner
Valkyrie Fireball Miner Rocket Ice Wizard Musketeer Barbarians
Musketeer Arrows Fireball Ice Wizard
Ice Wizard Barbarians Rocket Fireball Musketeer Valkyrie
Arrows Fireball Musketeer Ice Wizard Rocket
Valkyrie Barbarians Arrows Fireball Rocket
Barbarians Musketeer Ice Wizard
Barbarians Rocket Valkyrie Musketeer Ice Wizard
Barbarians Valkyrie
Musketeer Ice Wizard Fireball
Arrows Fireball Musketeer Ice Wizard Valkyrie Miner
Musketeer Barbarians Valkyrie
Barbarians Ice Wizard Valkyrie Musketeer Miner
Fireball Valkyrie Rocket Musketeer Miner Barbarians
Rocket Barbarians Ice Wizard Musketeer
Valkyrie Musketeer Ice Wizard
Valkyrie Ice Wizard Barbarians Fireball Musketeer
Musketeer Miner Ice Wizard Rocket Fireball
Fireball Rocket Ice Wizard Musketeer
Fireball Musketeer Rocket
Fireball Barbarians Ice Wizard Valkyrie Arrows
Barbarians Musketeer
Fireball Rocket
Barbarians Ice Wizard Valkyrie Musketeer
Ice Wizard Musketeer Fireball Miner Rocket
Fireball Barbarians Musketeer Miner Ice Wizard
Fireball Rocket Miner Musketeer Ice Wizard Valkyrie
Valkyrie Fireball Barbarians
Rocket Fireball Miner
Rocket Musketeer Fireball Valkyrie Ice Wizard
Rocket Fireball Barbarians Valkyrie
Fireball Arrows Valkyrie Ice Wizard
Arrows Ice Wizard Valkyrie Fireball
Fireball Arrows Musketeer Valkyrie
Arrows Valkyrie Musketeer Ice Wizard
Fireball Arrows Ice Wizard
Musketeer Ice Wizard
Valkyrie Fireball Musketeer Barbarians Rocket
Valkyrie Ice Wizard Barbarians Musketeer Miner
Barbarians Valkyrie Ice Wizard Rocket
Valkyrie Arrows Musketeer Ice Wizard Fireball Rocket
Rocket Musketeer Fireball Ice Wizard
Musketeer Barbarians Rocket Miner Ice Wizard
Rocket Musketeer Valkyrie
Rocket Fireball Musketeer Ice Wizard
Musketeer Valkyrie Ice Wizard Rocket Miner
Barbarians Valkyrie Ice Wizard
Rocket Miner Musketeer Valkyrie Barbarians
Barbarians Musketeer Valkyrie
Barbarians Musketeer Ice Wizard
Barbarians
Valkyrie Musketeer Ice Wizard
Miner Fireball Arrows Musketeer Valkyrie Ice Wizard
Barbarians Ice Wizard Valkyrie Musketeer
Rocket Valkyrie Musketeer
Barbarians Valkyrie Musketeer Ice Wizard
Fireball Valkyrie Arrows Barbarians
Rocket Ice Wizard Fireball Barbarians Valkyrie Arrows Musketeer
Musketeer Rocket Fireball Ice Wizard
Valkyrie Ice Wizard Fireball Barbarians Musketeer
Valkyrie Rocket Musketeer Fireball Barbarians
Barbarians Rocket Ice Wizard Musketeer
Ice Wizard Valkyrie Arrows Barbarians
Rocket Ice Wizard Barbarians Valkyrie Miner
Arrows Musketeer Fireball Ice Wizard
Valkyrie Barbarians

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Ice Wizard Valkyrie Musketeer Arrows Fireball
Arrows
Arrows Ice Wizard Musketeer Valkyrie
Arrows Ice Wizard Musketeer Valkyrie
Ice Wizard Arrows Musketeer Fireball
Arrows Valkyrie Musketeer Ice Wizard
Arrows Fireball Musketeer Ice Wizard Valkyrie
Musketeer Valkyrie Ice Wizard Miner
Musketeer Arrows Ice Wizard Fireball
Fireball Musketeer
Musketeer Valkyrie
Arrows
Musketeer Barbarians
Fireball Musketeer
Musketeer Fireball Valkyrie Ice Wizard