My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Tombstone Hog Rider Baby Dragon
Zap
Bomber Tombstone
Barbarian Barrel
Bomber Barbarians Tombstone
The Log
Bomber Barbarians Tombstone Hog Rider
Earthquake
Bomber Barbarians Tombstone Hog Rider
Arrows
Bomber Tombstone
Royal Delivery
Bomber Barbarians Hog Rider Baby Dragon
Fireball
Bomber Barbarians Tombstone Hog Rider Baby Dragon
Poison
Bomber Barbarians Tombstone
Lightning
Tombstone Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Fireball Hog Rider Baby Dragon Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Tombstone Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Baby Dragon
Arrows
Fireball Hog Rider Freeze
Barbarians
Hog Rider
Tombstone
Fireball
Arrows Hog Rider Baby Dragon Freeze
Hog Rider
Arrows Fireball Freeze Bomber Barbarians Baby Dragon
Baby Dragon
Bomber Fireball Hog Rider
Freeze
Hog Rider Arrows Fireball

Defense Synergies 0 7

Bomber
Tombstone
Arrows
Barbarians Tombstone Fireball
Barbarians
Arrows
Tombstone
Bomber Arrows Fireball Baby Dragon
Fireball
Arrows Tombstone Freeze
Hog Rider
Baby Dragon
Tombstone
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball Baby Dragon
Barbarians Bomber Tombstone
Barbarians Bomber Tombstone Freeze
Barbarians Bomber Tombstone
Bomber Arrows Barbarians Tombstone Fireball
Arrows Fireball Freeze Bomber Baby Dragon
Arrows Tombstone Fireball Baby Dragon Freeze
Arrows Barbarians Fireball Baby Dragon
Barbarians Tombstone
Bomber Barbarians
Barbarians Bomber Arrows Tombstone Fireball Baby Dragon Freeze
Arrows Fireball Baby Dragon
Barbarians Tombstone Bomber Fireball Freeze
Bomber Fireball Arrows Barbarians Tombstone Baby Dragon Freeze
Barbarians Tombstone
Barbarians Fireball Freeze
Barbarians Bomber Arrows Tombstone Fireball
Arrows Tombstone Fireball Bomber Barbarians Baby Dragon
Arrows Baby Dragon Freeze Bomber Barbarians Tombstone Fireball
Barbarians
Bomber Arrows Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Fireball
Fireball Bomber Arrows Baby Dragon
Barbarians Tombstone
Barbarians Fireball
Barbarians Tombstone
Arrows Fireball Baby Dragon Freeze
Barbarians Tombstone Fireball
Barbarians
Freeze Barbarians Tombstone Fireball Baby Dragon
Barbarians Tombstone
Barbarians Tombstone
Arrows Barbarians Fireball
Barbarians Tombstone Fireball
Bomber Barbarians Fireball Baby Dragon
Barbarians Tombstone Bomber Fireball Baby Dragon Freeze
Arrows Bomber Barbarians Fireball Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon Freeze
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Freeze
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Freeze
Bomber Arrows Baby Dragon
Arrows Fireball Baby Dragon Freeze
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon Freeze
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Freeze
Bomber
Bomber Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Barbarians Fireball Baby Dragon
Arrows Freeze Bomber Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball Freeze
Fireball
Bomber Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Barbarians Tombstone Fireball Freeze
Fireball Arrows Baby Dragon
Freeze
Arrows Fireball
Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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