My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Electro Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon Night Witch Lava Hound
Giant Snowball
Bats Balloon Night Witch Lava Hound
Zap
Bats Dark Prince Balloon Night Witch Lava Hound
Barbarian Barrel
Dark Prince Electro Wizard Night Witch
The Log
Dark Prince
Earthquake
Arrows
Bats Night Witch Lava Hound
Royal Delivery
Bats Dark Prince Balloon Electro Wizard Night Witch Lava Hound
Fireball
Balloon Electro Wizard Night Witch Lava Hound
Poison
Bats Balloon Electro Wizard Night Witch Lava Hound
Lightning
Dark Prince Balloon Electro Wizard Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dark Prince Freeze Electro Wizard Night Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Dark Prince Freeze

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Dark Prince
Arrows
Balloon Lava Hound Dark Prince Freeze Night Witch
Dark Prince
Bats Arrows Balloon Electro Wizard
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Lava Hound Dark Prince Electro Wizard
Electro Wizard
Dark Prince Balloon
Night Witch
Arrows Lava Hound
Lava Hound
Bats Arrows Balloon Night Witch

Defense Synergies 0 8

Bats
Dark Prince Freeze Electro Wizard
Arrows
Dark Prince
Dark Prince
Bats Arrows Electro Wizard Night Witch
Freeze
Bats Electro Wizard
Balloon
Electro Wizard
Bats Dark Prince Freeze Night Witch
Night Witch
Dark Prince Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Bats Dark Prince Electro Wizard Night Witch
Bats Dark Prince Freeze Electro Wizard Night Witch
Night Witch Bats Dark Prince Electro Wizard
Arrows Dark Prince
Arrows Freeze Bats Dark Prince Electro Wizard Night Witch
Bats Electro Wizard Arrows Freeze Night Witch
Arrows Electro Wizard
Night Witch
Dark Prince Electro Wizard Night Witch
Bats Electro Wizard Arrows Dark Prince Freeze Night Witch
Arrows Bats Electro Wizard Night Witch
Night Witch Bats Dark Prince Freeze Electro Wizard
Bats Arrows Dark Prince Freeze Electro Wizard Night Witch
Electro Wizard
Freeze Electro Wizard
Bats Arrows Dark Prince Electro Wizard Night Witch
Arrows Bats Dark Prince Electro Wizard Night Witch
Arrows Freeze Bats Dark Prince Electro Wizard
Electro Wizard
Dark Prince Bats Arrows Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard
Electro Wizard Arrows
Bats Dark Prince Electro Wizard
Dark Prince Bats Electro Wizard Night Witch
Dark Prince Night Witch
Arrows Bats Freeze Electro Wizard
Dark Prince Bats Electro Wizard Night Witch
Dark Prince
Freeze Electro Wizard Bats Dark Prince
Bats Dark Prince
Arrows Dark Prince Electro Wizard
Dark Prince Night Witch
Electro Wizard Bats Dark Prince Freeze Night Witch
Bats Arrows Dark Prince Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows Dark Prince Freeze
Arrows Dark Prince
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Electro Wizard Night Witch
Arrows Dark Prince Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats Night Witch
Arrows Dark Prince Electro Wizard
Arrows
Night Witch
Arrows
Arrows
Arrows Freeze Dark Prince
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard Night Witch
Electro Wizard Bats Freeze
Night Witch
Arrows Night Witch
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Bats Dark Prince Freeze Night Witch
Arrows Electro Wizard
Freeze
Arrows
Dark Prince Electro Wizard
Arrows
Arrows
Dark Prince
Bats Freeze Electro Wizard
Bats Electro Wizard
Dark Prince Freeze Electro Wizard

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