My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Balloon
Giant Snowball
Goblins Spear Goblins Archers Balloon
Zap
Goblins Spear Goblins Archers Balloon
Barbarian Barrel
Goblins Spear Goblins Archers Knight
The Log
Goblins Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Knight Balloon
Fireball
Archers Balloon
Poison
Spear Goblins Archers Balloon
Lightning
Knight Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Rage The Log Archers Arrows Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Rage The Log

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Knight Balloon
Archers
Knight Goblins Arrows Balloon
Arrows
Balloon Archers Knight
Knight
Spear Goblins Archers Balloon Arrows The Log
Rage
Balloon
Balloon
Arrows Knight Rage Spear Goblins Archers The Log
The Log
Knight Balloon

Defense Synergies 2 9

Goblins
Archers Knight The Log
Spear Goblins
Knight Archers Arrows The Log
Archers
Knight Goblins Spear Goblins The Log
Arrows
Spear Goblins Knight
Knight
Spear Goblins Archers Goblins Arrows The Log
Rage
Balloon
The Log
Goblins Spear Goblins Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Goblins Knight The Log
Goblins Archers Knight
Goblins Knight
Arrows The Log
Arrows The Log Goblins Spear Goblins Archers
Spear Goblins Archers Arrows
Arrows The Log
Goblins
Knight Goblins Spear Goblins Archers
Goblins Archers Spear Goblins Arrows Knight The Log
Arrows Spear Goblins Archers
Knight The Log
Goblins Arrows The Log
Knight
The Log
Goblins Arrows Knight
Arrows Goblins Spear Goblins Archers Knight The Log
Arrows The Log Spear Goblins Archers Knight
Goblins Spear Goblins Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Archers
Archers Arrows Knight The Log
Goblins Spear Goblins Knight The Log
Knight The Log
Knight
Arrows Archers
Goblins Spear Goblins Archers Knight
Knight
Goblins Spear Goblins Knight The Log
Knight
Arrows The Log
Knight
Archers
Goblins Spear Goblins Archers Knight The Log
Arrows Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Spear Goblins
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblins
Arrows Knight The Log
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Archers
Archers Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
The Log
The Log

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