My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Balloon
Giant Snowball
Archers Minion Horde Balloon Lumberjack
Zap
Archers Minion Horde Balloon
Barbarian Barrel
Archers Ice Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Balloon Ice Wizard Lumberjack
Fireball
Archers Minion Horde Balloon Ice Wizard Lumberjack
Poison
Archers Minion Horde Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Ice Wizard Lumberjack Minion Horde Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Ice Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Golem Lumberjack
Arrows
Balloon Golem Archers Lumberjack
Minion Horde
Golem Lumberjack
Balloon
Arrows Lumberjack Archers Golem The Log Ice Wizard
Golem
Arrows Archers Minion Horde Balloon The Log Ice Wizard Lumberjack
The Log
Balloon Golem Lumberjack
Ice Wizard
Balloon Golem Lumberjack
Lumberjack
Balloon Archers Arrows Minion Horde Golem The Log Ice Wizard

Defense Synergies 0 10

Archers
The Log Ice Wizard Lumberjack
Arrows
Ice Wizard Lumberjack
Minion Horde
The Log Ice Wizard
Balloon
Golem
The Log
Archers Minion Horde Ice Wizard Lumberjack
Ice Wizard
Archers Arrows Minion Horde The Log Lumberjack
Lumberjack
Archers Arrows The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Lumberjack The Log Ice Wizard
Minion Horde Lumberjack Archers Ice Wizard
Minion Horde Lumberjack Ice Wizard
Arrows The Log Lumberjack
Arrows The Log Archers Ice Wizard Lumberjack
Minion Horde Archers Arrows Ice Wizard
Arrows The Log
Minion Horde Ice Wizard Lumberjack
Archers Minion Horde Ice Wizard Lumberjack
Archers Minion Horde Ice Wizard Arrows The Log Lumberjack
Arrows Minion Horde Archers Ice Wizard
Minion Horde Lumberjack The Log Ice Wizard
Arrows Minion Horde The Log Lumberjack
Minion Horde Lumberjack
Minion Horde The Log Lumberjack
Minion Horde Arrows Lumberjack
Arrows Archers Minion Horde The Log Ice Wizard Lumberjack
Arrows The Log Archers Ice Wizard Lumberjack
Lumberjack
Archers Arrows Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Arrows The Log Lumberjack
Lumberjack Minion Horde The Log
Lumberjack Minion Horde The Log
Minion Horde Lumberjack
Arrows Archers Minion Horde Ice Wizard
Archers Minion Horde Ice Wizard Lumberjack
Minion Horde Lumberjack
Minion Horde The Log
Minion Horde
Minion Horde Lumberjack
Arrows The Log
Minion Horde Lumberjack
Archers Minion Horde
Archers Minion Horde The Log Lumberjack
Arrows Archers Minion Horde The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Ice Wizard
Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde Ice Wizard
Archers Arrows Minion Horde The Log
Arrows The Log Ice Wizard
Arrows The Log
Minion Horde Lumberjack
Arrows Minion Horde The Log
Archers Arrows
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minion Horde
Archers Arrows The Log
Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Ice Wizard
Minion Horde
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Archers Arrows Minion Horde Ice Wizard
Minion Horde
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Archers
Archers Arrows Ice Wizard
Arrows The Log
Minion Horde Lumberjack
Arrows The Log
Arrows
Minion Horde
Minion Horde The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: