My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Balloon Inferno Dragon
Giant Snowball
Archers Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Archers Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Lumberjack
The Log
Archers Goblin Gang Lumberjack
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Balloon Inferno Dragon Lumberjack
Fireball
Archers Goblin Gang Balloon Inferno Dragon Lumberjack
Poison
Archers Goblin Gang Balloon
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Gang Inferno Dragon Lumberjack Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Balloon Inferno Dragon Lumberjack
Arrows
Giant Balloon Archers Lumberjack
Goblin Gang
Giant Balloon
Giant
Arrows Archers Goblin Gang Balloon The Log Lumberjack
Balloon
Arrows Lumberjack Archers Goblin Gang Giant The Log
The Log
Giant Balloon Lumberjack
Inferno Dragon
Archers
Lumberjack
Balloon Archers Arrows Giant The Log

Defense Synergies 0 9

Archers
Goblin Gang The Log Lumberjack
Arrows
Lumberjack
Goblin Gang
Archers The Log Inferno Dragon Lumberjack
Giant
Balloon
The Log
Archers Goblin Gang Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang The Log
Lumberjack
Archers Arrows Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Lumberjack Goblin Gang The Log
Goblin Gang Lumberjack Archers Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang
Arrows The Log Lumberjack
Arrows Goblin Gang The Log Archers Lumberjack
Inferno Dragon Archers Arrows Goblin Gang
Arrows The Log
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Archers Lumberjack
Archers Goblin Gang Arrows The Log Lumberjack
Arrows Inferno Dragon Archers Goblin Gang
Lumberjack Goblin Gang The Log
Arrows Goblin Gang The Log Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang The Log Inferno Dragon Lumberjack
Arrows Goblin Gang Lumberjack
Arrows Archers Goblin Gang The Log Lumberjack
Arrows The Log Archers Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Archers Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers
Archers Arrows Goblin Gang The Log Inferno Dragon Lumberjack
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack The Log
Goblin Gang Inferno Dragon Lumberjack
Arrows Archers Goblin Gang
Goblin Gang Archers Lumberjack
Inferno Dragon Lumberjack
The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Arrows The Log
Goblin Gang Lumberjack
Archers
Goblin Gang Archers The Log Inferno Dragon Lumberjack
Arrows Archers The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Lumberjack
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Arrows The Log
Arrows
Arrows The Log
Archers Goblin Gang
Archers Arrows
Arrows The Log
Goblin Gang Lumberjack
Arrows The Log
Arrows
Goblin Gang The Log
The Log

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