My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut Baby Dragon Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Knight Barbarian Hut Ice Wizard
The Log
Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Knight Baby Dragon Balloon Ice Wizard
Fireball
Barbarian Hut Baby Dragon Balloon Ice Wizard
Poison
Barbarian Hut Balloon Ice Wizard
Lightning
Knight Barbarian Hut Baby Dragon Balloon Ice Wizard
Rocket
Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Ice Wizard Baby Dragon Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Knight Barbarian Hut Baby Dragon The Log Ice Wizard
Arrows
Zap Balloon Knight Barbarian Hut
Knight
Baby Dragon Balloon Zap Arrows Barbarian Hut The Log Ice Wizard
Barbarian Hut
Zap Arrows Knight Baby Dragon Ice Wizard
Baby Dragon
Knight Zap Barbarian Hut Balloon Ice Wizard
Balloon
Zap Arrows Knight Baby Dragon The Log Ice Wizard
The Log
Zap Knight Balloon
Ice Wizard
Zap Knight Barbarian Hut Baby Dragon Balloon

Defense Synergies 2 17

Zap
Arrows Knight Barbarian Hut Baby Dragon The Log Ice Wizard
Arrows
Zap Knight Barbarian Hut Ice Wizard
Knight
Ice Wizard Zap Arrows Barbarian Hut Baby Dragon The Log
Barbarian Hut
Zap Arrows Knight Baby Dragon The Log Ice Wizard
Baby Dragon
Ice Wizard Zap Knight Barbarian Hut The Log
Balloon
The Log
Zap Knight Barbarian Hut Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Zap Arrows Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Knight Baby Dragon The Log
Barbarian Hut Zap Knight The Log Ice Wizard
Barbarian Hut Knight Ice Wizard
Barbarian Hut Knight Ice Wizard
Arrows The Log
Arrows The Log Zap Baby Dragon Ice Wizard
Zap Arrows Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Zap Arrows Baby Dragon The Log
Barbarian Hut Ice Wizard
Knight Ice Wizard
Ice Wizard Zap Arrows Knight Baby Dragon The Log
Arrows Zap Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Zap Knight The Log Ice Wizard
Barbarian Hut Zap Arrows Baby Dragon The Log
Barbarian Hut Knight
Barbarian Hut Zap The Log
Barbarian Hut Arrows Knight
Arrows Zap Knight Barbarian Hut Baby Dragon The Log Ice Wizard
Zap Arrows Baby Dragon The Log Knight Barbarian Hut Ice Wizard
Barbarian Hut
Arrows Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Zap
Zap Arrows Knight Baby Dragon The Log
Zap Knight Barbarian Hut The Log
Zap Knight Barbarian Hut The Log
Barbarian Hut Knight
Arrows Zap Baby Dragon Ice Wizard
Knight Barbarian Hut Ice Wizard
Knight Barbarian Hut
Zap Knight Barbarian Hut Baby Dragon The Log
Barbarian Hut
Knight
Zap Arrows The Log
Knight Barbarian Hut
Barbarian Hut Baby Dragon
Zap Knight Barbarian Hut Baby Dragon The Log
Arrows Zap Barbarian Hut Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Hut Baby Dragon The Log
Arrows Zap Baby Dragon The Log Ice Wizard
Arrows Barbarian Hut Baby Dragon The Log
Arrows Knight Barbarian Hut The Log
Zap Arrows Baby Dragon The Log
Arrows Zap Baby Dragon Ice Wizard
Arrows Baby Dragon The Log
Arrows The Log Zap Barbarian Hut Baby Dragon Ice Wizard
Arrows The Log Zap
Zap Arrows Knight The Log
Zap Arrows Baby Dragon
Knight Barbarian Hut Baby Dragon The Log
Arrows Baby Dragon
Zap Arrows Barbarian Hut Baby Dragon The Log
Zap Arrows Barbarian Hut Baby Dragon The Log
Arrows Barbarian Hut Baby Dragon The Log
Arrows
Zap Arrows Baby Dragon The Log
Zap Arrows Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Zap Arrows Barbarian Hut Baby Dragon The Log
Zap Arrows The Log Baby Dragon Ice Wizard
Arrows The Log Zap Baby Dragon Ice Wizard
Zap Arrows Baby Dragon The Log
Zap Arrows Baby Dragon The Log
Zap Arrows Baby Dragon Ice Wizard
Zap
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Barbarian Hut
Zap Arrows Baby Dragon Ice Wizard
Arrows The Log
Knight Baby Dragon
Arrows The Log Zap Baby Dragon
Zap Arrows
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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