My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Royal Giant
Giant Snowball
Spear Goblins Archers Minions Barbarians Musketeer
Zap
Spear Goblins Archers Minions Royal Giant
Barbarian Barrel
Spear Goblins Archers Barbarians Musketeer
The Log
Spear Goblins Archers Barbarians Royal Giant Musketeer
Earthquake
Spear Goblins Archers Barbarians
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Barbarians Musketeer
Fireball
Archers Minions Barbarians Musketeer
Poison
Spear Goblins Archers Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Arrows Minions Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant
Zap
Arrows Spear Goblins Archers Minions Royal Giant Musketeer
Archers
Zap Arrows Royal Giant
Arrows
Zap Royal Giant Archers
Minions
Royal Giant Zap
Barbarians
Royal Giant
Arrows Minions Spear Goblins Zap Archers Musketeer
Musketeer
Zap Royal Giant

Defense Synergies 0 14

Spear Goblins
Zap Archers Arrows Minions Barbarians Musketeer
Zap
Spear Goblins Archers Arrows Minions Barbarians Musketeer
Archers
Spear Goblins Zap Minions
Arrows
Spear Goblins Zap Barbarians
Minions
Spear Goblins Zap Archers Musketeer
Barbarians
Spear Goblins Zap Arrows
Royal Giant
Musketeer
Spear Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Musketeer
Barbarians Zap Minions Musketeer
Barbarians Archers Minions Musketeer
Barbarians Minions Musketeer
Arrows Barbarians
Arrows Spear Goblins Zap Archers Minions Musketeer
Minions Musketeer Spear Goblins Zap Archers Arrows
Zap Arrows Barbarians Musketeer
Barbarians Minions Musketeer
Spear Goblins Archers Barbarians Musketeer
Archers Minions Barbarians Spear Goblins Zap Arrows Musketeer
Arrows Minions Musketeer Spear Goblins Zap Archers
Barbarians Zap Minions Musketeer
Zap Arrows Minions Barbarians
Barbarians
Barbarians Zap
Barbarians Arrows Minions Musketeer
Arrows Spear Goblins Zap Archers Minions Barbarians Musketeer
Zap Arrows Spear Goblins Archers Minions Barbarians Musketeer
Barbarians Musketeer
Spear Goblins Archers Arrows Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers
Zap Archers Arrows Musketeer
Barbarians Spear Goblins Zap Minions Musketeer
Zap Barbarians Musketeer
Barbarians Musketeer
Arrows Zap Archers Minions Musketeer
Spear Goblins Archers Minions Barbarians Musketeer
Barbarians
Zap Spear Goblins Minions Barbarians
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Arrows Barbarians
Barbarians
Archers Barbarians Musketeer
Barbarians Spear Goblins Zap Archers Minions Musketeer
Arrows Minions Zap Archers Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer
Zap Arrows
Arrows Spear Goblins Zap Minions Musketeer
Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Minions Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Spear Goblins Zap Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Zap Archers Arrows Musketeer
Zap Arrows
Minions Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Zap Minions Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Spear Goblins Archers Minions Barbarians Musketeer
Zap Archers Arrows Musketeer
Arrows
Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer

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