My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant Inferno Tower
Barbarian Barrel
Archers Knight Inferno Tower Wizard
The Log
Archers Royal Giant
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Wizard
Fireball
Archers Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tornado Fireball Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Giant
Arrows
Royal Giant Fireball Archers Knight
Knight
Archers Arrows Fireball Wizard
Royal Giant
Arrows Fireball Archers Wizard Tornado
Fireball
Arrows Royal Giant Tornado Knight
Inferno Tower
Wizard
Tornado Knight Royal Giant
Tornado
Fireball Wizard Royal Giant

Defense Synergies 4 11

Archers
Knight Inferno Tower Tornado
Arrows
Knight Fireball Inferno Tower Tornado
Knight
Archers Inferno Tower Arrows Fireball Wizard Tornado
Royal Giant
Fireball
Tornado Arrows Knight Inferno Tower
Inferno Tower
Knight Archers Arrows Fireball Tornado
Wizard
Tornado Knight
Tornado
Fireball Wizard Archers Arrows Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard
Inferno Tower Knight
Inferno Tower Tornado Archers Knight
Inferno Tower Knight
Arrows Fireball Tornado
Arrows Fireball Tornado Archers
Inferno Tower Tornado Archers Arrows Fireball Wizard
Arrows Fireball Inferno Tower
Inferno Tower Tornado
Knight Tornado Archers Inferno Tower
Archers Arrows Knight Fireball Wizard Tornado
Arrows Inferno Tower Archers Fireball Wizard Tornado
Inferno Tower Knight Fireball Wizard
Fireball Wizard Arrows Tornado
Inferno Tower Knight
Inferno Tower Tornado Fireball
Wizard Arrows Knight Fireball Inferno Tower Tornado
Arrows Fireball Archers Knight Wizard Tornado
Arrows Wizard Tornado Archers Knight Fireball
Inferno Tower Tornado
Wizard Archers Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Inferno Tower
Fireball Archers Arrows Knight Wizard
Knight Inferno Tower
Knight Fireball Inferno Tower Tornado
Inferno Tower Knight
Arrows Fireball Wizard Archers Tornado
Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Knight Fireball Inferno Tower Tornado
Inferno Tower
Knight Inferno Tower
Arrows Fireball Tornado
Knight Fireball Inferno Tower Wizard
Wizard Archers Fireball
Inferno Tower Archers Knight Fireball Tornado
Arrows Archers Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Tornado
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Tornado
Archers Arrows Wizard Tornado
Arrows Fireball Wizard Tornado
Arrows Fireball Wizard Tornado
Fireball Tornado
Arrows Knight Fireball Wizard Tornado
Fireball Archers Arrows Wizard Tornado
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball Tornado
Archers Arrows Fireball Wizard
Arrows Fireball Wizard Tornado
Fireball
Arrows Fireball Wizard Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Wizard
Arrows Fireball Wizard Tornado
Fireball Arrows Wizard Tornado
Fireball Arrows Tornado
Archers Arrows Fireball Wizard Tornado
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Archers Fireball
Fireball Archers Arrows Wizard Tornado
Arrows Fireball
Fireball Knight Wizard
Arrows Fireball Wizard
Arrows Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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