My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Tombstone Hog Rider Baby Dragon
Zap
Archers Tombstone
Barbarian Barrel
Archers Tombstone Electro Wizard
The Log
Archers Tombstone Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Archers Tombstone
Royal Delivery
Archers Hog Rider Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Archers Tombstone Hog Rider Baby Dragon Electro Wizard
Poison
Archers Tombstone Electro Wizard
Lightning
Tombstone Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tombstone Fireball Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Tombstone Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon P.E.K.K.A
Tombstone
Fireball
Hog Rider Baby Dragon The Log Electro Wizard
Hog Rider
Fireball The Log Archers Baby Dragon Electro Wizard
Baby Dragon
Archers Fireball Hog Rider P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Archers Baby Dragon The Log
The Log
Hog Rider Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider Baby Dragon

Defense Synergies 2 13

Archers
Tombstone Baby Dragon P.E.K.K.A The Log Electro Wizard
Tombstone
Archers Fireball Baby Dragon Electro Wizard
Fireball
The Log Tombstone Electro Wizard
Hog Rider
Baby Dragon
Archers Tombstone P.E.K.K.A The Log
P.E.K.K.A
The Log Archers Baby Dragon Electro Wizard
The Log
Fireball P.E.K.K.A Archers Baby Dragon Electro Wizard
Electro Wizard
Archers Tombstone Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Baby Dragon The Log Electro Wizard
P.E.K.K.A Tombstone The Log Electro Wizard
P.E.K.K.A Archers Tombstone Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tombstone Fireball P.E.K.K.A The Log
Fireball The Log Archers Baby Dragon Electro Wizard
Electro Wizard Archers Tombstone Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone
Archers Electro Wizard
Archers Electro Wizard Tombstone Fireball Baby Dragon The Log
Archers Fireball Baby Dragon Electro Wizard
Tombstone P.E.K.K.A Fireball The Log Electro Wizard
Fireball Tombstone Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Tombstone Fireball P.E.K.K.A Electro Wizard
Tombstone Fireball Archers Baby Dragon The Log Electro Wizard
Baby Dragon The Log Archers Tombstone Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Archers Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Baby Dragon The Log
Tombstone P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Tombstone
Fireball Archers Baby Dragon Electro Wizard
P.E.K.K.A Archers Tombstone Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tombstone Fireball Baby Dragon The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Tombstone Fireball
Archers Fireball Baby Dragon
Tombstone Electro Wizard Archers Fireball Baby Dragon P.E.K.K.A The Log
Archers Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Archers Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Archers Tombstone Fireball
Fireball Archers Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard

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