My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Furnace
Zap
Fire Spirit Archers Royal Giant Furnace
Barbarian Barrel
Fire Spirit Ice Spirit Archers Furnace Electro Wizard
The Log
Fire Spirit Ice Spirit Archers Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Archers Furnace
Arrows
Fire Spirit Ice Spirit Archers Furnace
Royal Delivery
Fire Spirit Ice Spirit Archers Mini P.E.K.K.A Electro Wizard
Fireball
Archers Furnace Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Archers Mini P.E.K.K.A Furnace Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Spirit Archers Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A Furnace
Ice Spirit
Royal Giant Archers Royal Giant Mini P.E.K.K.A Furnace
Archers
Ice Spirit Royal Giant Mini P.E.K.K.A
Royal Giant
Fire Spirit Ice Spirit Furnace Lightning Ice Spirit Archers Electro Wizard
Mini P.E.K.K.A
Fire Spirit Ice Spirit Archers Furnace Lightning Electro Wizard
Furnace
Royal Giant Fire Spirit Ice Spirit Mini P.E.K.K.A
Lightning
Royal Giant Mini P.E.K.K.A
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 2 11

Fire Spirit
Ice Spirit Mini P.E.K.K.A Electro Wizard
Ice Spirit
Mini P.E.K.K.A Fire Spirit Archers Furnace Electro Wizard
Archers
Ice Spirit Mini P.E.K.K.A Furnace Electro Wizard
Royal Giant
Mini P.E.K.K.A
Ice Spirit Electro Wizard Fire Spirit Archers Furnace
Furnace
Ice Spirit Archers Mini P.E.K.K.A Electro Wizard
Lightning
Electro Wizard
Mini P.E.K.K.A Fire Spirit Ice Spirit Archers Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Mini P.E.K.K.A Ice Spirit Furnace Electro Wizard
Mini P.E.K.K.A Furnace Fire Spirit Archers Lightning Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Lightning Mini P.E.K.K.A
Fire Spirit Archers Furnace Electro Wizard
Furnace Lightning Electro Wizard Fire Spirit Ice Spirit Archers
Lightning Electro Wizard
Mini P.E.K.K.A Furnace
Fire Spirit Ice Spirit Archers Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Furnace
Archers Furnace Electro Wizard
Mini P.E.K.K.A Furnace Fire Spirit Ice Spirit Lightning Electro Wizard
Fire Spirit Ice Spirit Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Ice Spirit Mini P.E.K.K.A Furnace Lightning Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Fire Spirit Ice Spirit Archers Furnace Electro Wizard
Furnace Fire Spirit Ice Spirit Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Archers Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Furnace Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A Lightning
Ice Spirit Mini P.E.K.K.A Furnace Lightning Electro Wizard
Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A
Fire Spirit Furnace Ice Spirit Archers Electro Wizard
Mini P.E.K.K.A Archers Furnace Lightning Electro Wizard
Mini P.E.K.K.A
Lightning Electro Wizard Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Lightning Electro Wizard
Mini P.E.K.K.A Lightning
Archers Furnace
Electro Wizard Ice Spirit Archers Mini P.E.K.K.A Furnace Lightning
Archers Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning
Lightning
Fire Spirit Furnace
Fire Spirit Ice Spirit Furnace
Fire Spirit Archers Furnace
Fire Spirit Ice Spirit Lightning
Lightning
Lightning Fire Spirit Mini P.E.K.K.A Electro Wizard
Lightning Electro Wizard
Lightning Fire Spirit Archers
Lightning Fire Spirit
Lightning
Lightning Furnace
Lightning Furnace
Lightning Furnace
Lightning
Mini P.E.K.K.A Lightning
Lightning Fire Spirit Archers Mini P.E.K.K.A Electro Wizard
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Fire Spirit Ice Spirit Furnace
Lightning Electro Wizard
Lightning
Lightning
Lightning Fire Spirit Archers Furnace Electro Wizard
Lightning Electro Wizard Ice Spirit
Lightning Mini P.E.K.K.A
Lightning
Lightning Ice Spirit Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit Ice Spirit Archers
Lightning Fire Spirit Archers Electro Wizard
Lightning Mini P.E.K.K.A Electro Wizard
Lightning
Lightning
Ice Spirit Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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